Literally fucking remove IEntity
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@@ -11,7 +11,7 @@ namespace Content.Shared.MobState
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}
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/// <summary>
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/// Defines what state an <see cref="IEntity"/> is in.
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/// Defines what state an <see cref="Robust.Shared.GameObjects.EntityUid"/> is in.
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///
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/// Ordered from most alive to least alive.
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/// To enumerate them in this way see
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@@ -178,7 +178,7 @@ namespace Content.Shared.Verbs
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/// The entity currently being held by the active hand.
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/// </summary>
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/// <remarks>
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/// This is only ever not null when <see cref="ActionBlockerSystem.CanUse(EntityUid)"/> is true and the user
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/// This is only ever not null when <see cref="ActionBlockerSystem.CanUse(Robust.Shared.GameObjects.EntityUid)"/> is true and the user
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/// has hands.
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/// </remarks>
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public readonly IEntity? Using;
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