clown mimimi sleeping sound (#18127)

* clown mimimi sleeping sound

* make its own component

* different sound (with attribution)

* oopsie

* back to mimimi (with attribution)
This commit is contained in:
Slava0135
2023-07-19 11:55:50 +03:00
committed by GitHub
parent 31ae0d332c
commit 2eb6689834
7 changed files with 56 additions and 8 deletions

View File

@@ -0,0 +1,31 @@
using Robust.Shared.Audio;
namespace Content.Shared.Bed.Sleep;
[RegisterComponent]
public sealed class SleepEmitSoundComponent : Component
{
/// <summary>
/// Sound to play when sleeping
/// </summary>
[DataField("snore"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier Snore = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
/// <summary>
/// Interval between snore attempts in seconds
/// </summary>
[DataField("interval"), ViewVariables(VVAccess.ReadWrite)]
public float Interval = 5f;
/// <summary>
/// Chance for snore attempt to succeed
/// </summary>
[DataField("chance"), ViewVariables(VVAccess.ReadWrite)]
public float Chance = 0.33f;
/// <summary>
/// Popup for snore (e.g. Zzz...)
/// </summary>
[DataField("popUp"), ViewVariables(VVAccess.ReadWrite)]
public string PopUp = "sleep-onomatopoeia";
}