Add examines for damage values (#11090)
* Add examines for damage values Even immersive sims still give you values. We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things. * Slightly better * Cleanup
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@@ -1,5 +1,6 @@
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using System;
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using Content.Client.Weapons.Melee.Components;
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using Content.Shared.Examine;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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