Add examines for damage values (#11090)

* Add examines for damage values

Even immersive sims still give you values.

We should also do this for armour so people don't have to yml dive and so the general public actually know the balance of things.

* Slightly better

* Cleanup
This commit is contained in:
metalgearsloth
2022-09-09 09:08:14 +10:00
committed by GitHub
parent 7ae1d59ce2
commit 2f07270744
10 changed files with 238 additions and 6 deletions

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@@ -15,8 +15,12 @@ gun-ballistic-cycle = Cycle
gun-ballistic-cycled = Cycled
gun-ballistic-cycled-empty = Cycled (empty)
# CartridgeAmmo
gun-cartridge-spent = It is [color=red]spent[/color].
gun-cartridge-unspent = It is [color=lime]not spent[/color].
# BatteryAmmoProvider
gun-battery-examine = It has enough charge for [color={$color}]{$count} shots.
gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots.
# MagazineAmmoProvider
gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining.