[Add] Salvage rebalance (#911)

This commit is contained in:
BIGZi0348
2025-03-05 23:08:38 +03:00
committed by GitHub
29 changed files with 256 additions and 32 deletions

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@@ -0,0 +1,4 @@
ent-WeaponAdvancedProtoKineticAccelerator = продвинутый автоматический протокинетический акселератор
.desc = Сокращённо - ПАПА. Обладает повышенной скорострельностью и эффективно добывает породы любых типов. Крайне опасен в бою.
research-technology-industrial-mining = Промышленная добыча

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@@ -2,7 +2,7 @@ ent-BaseBlueprint = чертёж
.desc = Чертёж какого-то устройства. Его можно поместить в автолат.
ent-BlueprintFulton = чертёж фултона
.desc = Чертёж со схемой фултона. Его можно поместить в автолат.
ent-BlueprintSeismicCharge = чертёж сейсмического заряда
.desc = Чертеж со схемой сейсмического заряда. Его можно поместить в автолат.
ent-BlueprintMiningDrillDiamond = чертёж алмазного шахтёрского бура
.desc = Чертеж со схемой алмазного бура. Его можно поместить в автолат.
ent-BlueprintSoapOmega = чертёж омега мыла
.desc = Чертеж со схемой омега мыла. Его можно поместить в автолат.

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@@ -10,3 +10,5 @@ ent-Pickaxe = кирка
.desc = Зазубренная до совершенства, чтобы вбивать её в камни.
ent-MiningDrill = шахтёрский бур
.desc = Мощный инструмент, служащий для быстрого бурения горных пород.
ent-MiningDrillDiamond = шахтёрский бур с алмазным сверлом
.desc = Более эффективная версия шахтёрского бура.

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@@ -1,23 +1,24 @@
- type: vendingMachineInventory
id: SalvageEquipmentInventory
startingInventory:
WeaponProtoKineticAccelerator: 2
WeaponCrusher: 1
WeaponCrusherDagger: 2
HandheldGPSBasic: 4
Crowbar: 2
BoxMRE: 3
WeaponProtoKineticAccelerator: 4 # WD start
Pickaxe: 4
SurvivalKnife: 2
OreBag: 4
SeismicCharge: 3
SurvivalKnife: 2
Crowbar: 2
Flare: 10
FlashlightLantern: 3
Floodlight: 2
RadioHandheld: 4
InflatableWallStack1: 20
InflatableDoorStack1: 10
SeismicCharge: 3
PowerCellMedium: 3
HandheldGPSBasic: 3
RadioHandheld: 3
FultonBeacon: 2
Fulton: 3
BoxInflatable: 2
BoxMRE: 2
ClothingEyesGlassesMeson: 3
ClothingPouchMedical: 2
ClothingPouchGrenade: 2 # WD end
emaggedInventory:
JetpackBlackFilled: 1

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@@ -14,7 +14,7 @@
materialComposition:
Cloth: 35
- type: StaticPrice
price: 200
price: 50
- type: EmitSoundOnPickup
sound:
path: /Audio/White/Web/walk1.ogg

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@@ -27,7 +27,7 @@
- Patch
- Healing
- type: StaticPrice
price: 250
price: 75
- type: Appearance
- type: entity
@@ -50,8 +50,6 @@
- SmokeOnTrigger
- ClusterGrenade
- ExplodeOnTrigger
- type: StaticPrice
price: 125
- type: Appearance
- type: entity
@@ -118,7 +116,7 @@
maxFillLevels: 1
fillBaseName: fill-
- type: StaticPrice
price: 110
price: 40
- type: Appearance
- type: entity
@@ -165,5 +163,5 @@
slots: [pocket, belt]
quickEquip: false
- type: StaticPrice
price: 150
price: 70
- type: Appearance

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@@ -22,7 +22,7 @@
sprite: Clothing/Shoes/Boots/jackboots.rsi
- type: entity
parent: ClothingShoesBaseButcherable
parent: ClothingShoesMilitaryBase # WD
id: ClothingShoesBootsSalvage
name: salvage boots
description: Steel-toed salvage boots for salvaging in hazardous environments.
@@ -31,7 +31,6 @@
sprite: Clothing/Shoes/Boots/explorer.rsi
- type: Clothing
sprite: Clothing/Shoes/Boots/explorer.rsi
- type: Matchbox
- type: entity
parent: ClothingShoesBaseButcherable

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@@ -30,10 +30,10 @@
- type: entity
parent: BaseBlueprint
id: BlueprintSeismicCharge
name: seismic charge blueprint
description: A blueprint with a schematic of a seismic charge. It can be inserted into an autolathe.
id: BlueprintMiningDrillDiamond # WD start
name: diamond mining drill blueprint
description: A blueprint with a schematic of a diamond mining drill. It can be inserted into an autolathe.
components:
- type: Blueprint
providedRecipes:
- SeismicCharge
- MiningDrillDiamond # WD end

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@@ -26,6 +26,8 @@
loop: true
volume: -10
maxDistance: 5
- type: StaticPrice # WD
price: 5 # WD
- type: Sprite
sprite: Objects/Misc/flare.rsi

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@@ -420,6 +420,7 @@
layers:
- state: chronobolt
shader: unshaded
- type: GatheringProjectile # WD
- type: Projectile
impactEffect: BulletImpactEffectKinetic
damage:
@@ -487,9 +488,10 @@
damage:
types:
Blunt: 0
Structural: 15 # WD
# Short lifespan
- type: TimedDespawn
lifetime: 0.4
lifetime: 0.2 # WD
- type: entity
parent: BaseBullet

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@@ -64,3 +64,25 @@
Brute: 3
types:
Structural: 12
- type: entity
name: diamond tipped mining drill
parent: MiningDrill
id: MiningDrillDiamond
description: A significantly more efficient mining drill tipped with diamond.
components:
- type: Sprite
sprite: Objects/Tools/handdrilldiamond.rsi
state: handdrill
- type: MeleeWeapon
autoAttack: true
angle: 0
wideAnimationRotation: -90
soundHit:
path: "/Audio/Items/drill_hit.ogg"
attackRate: 4
damage:
groups:
Brute: 6
types:
Structural: 30

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@@ -381,6 +381,10 @@
- WeaponForceGun
- WeaponLaserSvalinn
- WeaponProtoKineticAccelerator
- WeaponAdvancedProtoKineticAccelerator # WD start
- SeismicCharge
- WeaponCrusherDagger
- WeaponCrusher # WD end
- WeaponTetherGun
- WeaponGrapplingGun
- ClothingBackpackHolding

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@@ -212,6 +212,51 @@
Glass: 500
Silver: 100
- type: latheRecipe # WD start
id: WeaponAdvancedProtoKineticAccelerator
result: WeaponAdvancedProtoKineticAccelerator
category: Weapons
completetime: 5
materials:
Steel: 800
Plasma: 400
Glass: 200
Uranium: 200
Silver: 300
Gold: 600
- type: latheRecipe
id: SeismicCharge
result: SeismicCharge
category: Weapons
completetime: 3
materials:
Plastic: 800
Plasma: 100
Glass: 200
- type: latheRecipe
id: WeaponCrusherDagger
result: WeaponCrusherDagger
category: Weapons
completetime: 5
materials:
Steel: 500
Plastic: 200
Silver: 100
- type: latheRecipe
id: WeaponCrusher
result: WeaponCrusher
category: Weapons
completetime: 5
materials:
Steel: 2000
Plastic: 400
Glass: 300
Plasma: 300
Silver: 200 # WD end
- type: latheRecipe
id: WeaponTetherGun
result: WeaponTetherGun

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@@ -18,11 +18,11 @@
# If they get spammed make it cost silver.
- type: latheRecipe
id: SeismicCharge
result: SeismicCharge
id: MiningDrillDiamond # WD start
result: MiningDrillDiamond
category: Tools
completetime: 5 # WD Edit from 1 to 5
completetime: 5
materials:
Plastic: 1500
Steel: 100
Silver: 100
Steel: 1500
Plastic: 1000
Silver: 200 # WD end

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@@ -12,6 +12,7 @@
recipeUnlocks:
- WeaponProtoKineticAccelerator
- ShuttleGunKineticCircuitboard
- WeaponCrusherDagger # WD
# These are roundstart but not replenishable for salvage
- type: technology
@@ -109,6 +110,22 @@
# Tier 2
- type: technology # WD start
id: IndustrialMining
name: research-technology-industrial-mining
icon:
sprite: Objects/Weapons/Bombs/seismic.rsi
state: icon
discipline: Arsenal
tier: 2
cost: 9500
recipeUnlocks:
- WeaponAdvancedProtoKineticAccelerator
- SeismicCharge
- WeaponCrusher
technologyPrerequisites:
- SalvageWeapons # WD end
- type: technology
id: LightweightMagnets
name: research-technology-lightweight-magnets

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@@ -0,0 +1,59 @@
- type: entity
parent: BaseItem
id: WeaponAdvancedProtoKineticAccelerator
name: advanced proto-kinetic accelerator
description: Apka.
components:
- type: Sprite
sprite: White/Objects/Weapons/advanced_kinetic.rsi
layers:
- state: icon
- state: animation-icon
visible: false
map: [ "empty-icon" ]
- type: Item
sprite: White/Objects/Weapons/advanced_kinetic.rsi
size: Normal
- type: GunWieldBonus
minAngle: -43
maxAngle: -43
- type: Wieldable
- type: Gun
angleDecay: 45
minAngle: 44
maxAngle: 45
fireRate: 6
ShotsPerBurst: 3
selectedMode: Burst
availableModes:
- Burst
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: AmmoCounter
- type: Appearance
- type: GenericVisualizer
visuals:
enum.AmmoVisuals.HasAmmo:
empty-icon:
True: { visible: False }
False: { visible: True }
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.7
rechargeSound:
path: /Audio/Weapons/Guns/MagIn/kinetic_reload.ogg
params:
volume: -1
pitch: 1.2
variation: 0.08
- type: BasicEntityAmmoProvider
proto: BulletKinetic
capacity: 3
count: 2
- type: Clothing
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
quickEquip: false
slots:
- suitStorage
- Belt
- type: UseDelay
delay: 1

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@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC-BY-NC-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/8fdee6e4e3dacdb7a12efaac132933dc0fc649b4 and modified by alzore_",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "handdrill"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -0,0 +1,47 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "icon by RiceMar1244 based on tgstation at https://github.com/tgstation/tgstation/commit/8b7f8ba6a3327c7381967c550f185dffafd11a57; inhand, wield, and belt equip sprites by RiceMar1244. Recolor by keslik",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "animation-icon",
"delays": [
[
0.2,
0.2
]
]
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "wielded-inhand-right",
"directions": 4
},
{
"name": "wielded-inhand-left",
"directions": 4
},
{
"name": "equipped-BELT",
"directions": 4
},
{
"name": "equipped-SUITSTORAGE",
"directions": 4
}
]
}

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