[Add] Salvage rebalance (#911)
4
Resources/Locale/ru-RU/_white/items/apka.ftl
Normal file
@@ -0,0 +1,4 @@
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ent-WeaponAdvancedProtoKineticAccelerator = продвинутый автоматический протокинетический акселератор
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.desc = Сокращённо - ПАПА. Обладает повышенной скорострельностью и эффективно добывает породы любых типов. Крайне опасен в бою.
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research-technology-industrial-mining = Промышленная добыча
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@@ -2,7 +2,7 @@ ent-BaseBlueprint = чертёж
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.desc = Чертёж какого-то устройства. Его можно поместить в автолат.
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ent-BlueprintFulton = чертёж фултона
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.desc = Чертёж со схемой фултона. Его можно поместить в автолат.
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ent-BlueprintSeismicCharge = чертёж сейсмического заряда
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.desc = Чертеж со схемой сейсмического заряда. Его можно поместить в автолат.
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ent-BlueprintMiningDrillDiamond = чертёж алмазного шахтёрского бура
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.desc = Чертеж со схемой алмазного бура. Его можно поместить в автолат.
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ent-BlueprintSoapOmega = чертёж омега мыла
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.desc = Чертеж со схемой омега мыла. Его можно поместить в автолат.
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@@ -10,3 +10,5 @@ ent-Pickaxe = кирка
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.desc = Зазубренная до совершенства, чтобы вбивать её в камни.
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ent-MiningDrill = шахтёрский бур
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.desc = Мощный инструмент, служащий для быстрого бурения горных пород.
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ent-MiningDrillDiamond = шахтёрский бур с алмазным сверлом
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.desc = Более эффективная версия шахтёрского бура.
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@@ -1,23 +1,24 @@
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- type: vendingMachineInventory
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id: SalvageEquipmentInventory
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startingInventory:
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WeaponProtoKineticAccelerator: 2
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WeaponCrusher: 1
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WeaponCrusherDagger: 2
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HandheldGPSBasic: 4
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Crowbar: 2
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BoxMRE: 3
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WeaponProtoKineticAccelerator: 4 # WD start
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Pickaxe: 4
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SurvivalKnife: 2
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OreBag: 4
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SeismicCharge: 3
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SurvivalKnife: 2
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Crowbar: 2
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Flare: 10
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FlashlightLantern: 3
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Floodlight: 2
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RadioHandheld: 4
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InflatableWallStack1: 20
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InflatableDoorStack1: 10
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SeismicCharge: 3
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PowerCellMedium: 3
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HandheldGPSBasic: 3
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RadioHandheld: 3
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FultonBeacon: 2
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Fulton: 3
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BoxInflatable: 2
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BoxMRE: 2
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ClothingEyesGlassesMeson: 3
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ClothingPouchMedical: 2
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ClothingPouchGrenade: 2 # WD end
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emaggedInventory:
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JetpackBlackFilled: 1
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@@ -14,7 +14,7 @@
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materialComposition:
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Cloth: 35
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- type: StaticPrice
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price: 200
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price: 50
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- type: EmitSoundOnPickup
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sound:
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path: /Audio/White/Web/walk1.ogg
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@@ -27,7 +27,7 @@
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- Patch
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- Healing
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- type: StaticPrice
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price: 250
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price: 75
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- type: Appearance
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- type: entity
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@@ -50,8 +50,6 @@
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- SmokeOnTrigger
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- ClusterGrenade
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- ExplodeOnTrigger
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- type: StaticPrice
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price: 125
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- type: Appearance
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- type: entity
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@@ -118,7 +116,7 @@
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maxFillLevels: 1
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fillBaseName: fill-
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- type: StaticPrice
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price: 110
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price: 40
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- type: Appearance
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- type: entity
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@@ -165,5 +163,5 @@
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slots: [pocket, belt]
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quickEquip: false
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- type: StaticPrice
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price: 150
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price: 70
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- type: Appearance
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@@ -22,7 +22,7 @@
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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- type: entity
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parent: ClothingShoesBaseButcherable
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parent: ClothingShoesMilitaryBase # WD
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id: ClothingShoesBootsSalvage
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name: salvage boots
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description: Steel-toed salvage boots for salvaging in hazardous environments.
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@@ -31,7 +31,6 @@
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sprite: Clothing/Shoes/Boots/explorer.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/explorer.rsi
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- type: Matchbox
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- type: entity
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parent: ClothingShoesBaseButcherable
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@@ -30,10 +30,10 @@
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- type: entity
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parent: BaseBlueprint
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id: BlueprintSeismicCharge
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name: seismic charge blueprint
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description: A blueprint with a schematic of a seismic charge. It can be inserted into an autolathe.
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id: BlueprintMiningDrillDiamond # WD start
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name: diamond mining drill blueprint
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description: A blueprint with a schematic of a diamond mining drill. It can be inserted into an autolathe.
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components:
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- type: Blueprint
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providedRecipes:
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- SeismicCharge
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- MiningDrillDiamond # WD end
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@@ -26,6 +26,8 @@
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loop: true
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volume: -10
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maxDistance: 5
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- type: StaticPrice # WD
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price: 5 # WD
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- type: Sprite
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sprite: Objects/Misc/flare.rsi
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@@ -420,6 +420,7 @@
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layers:
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- state: chronobolt
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shader: unshaded
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- type: GatheringProjectile # WD
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- type: Projectile
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impactEffect: BulletImpactEffectKinetic
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damage:
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@@ -487,9 +488,10 @@
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damage:
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types:
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Blunt: 0
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Structural: 15 # WD
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# Short lifespan
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- type: TimedDespawn
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lifetime: 0.4
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lifetime: 0.2 # WD
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- type: entity
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parent: BaseBullet
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@@ -64,3 +64,25 @@
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Brute: 3
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types:
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Structural: 12
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- type: entity
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name: diamond tipped mining drill
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parent: MiningDrill
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id: MiningDrillDiamond
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description: A significantly more efficient mining drill tipped with diamond.
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components:
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- type: Sprite
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sprite: Objects/Tools/handdrilldiamond.rsi
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state: handdrill
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- type: MeleeWeapon
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autoAttack: true
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angle: 0
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wideAnimationRotation: -90
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soundHit:
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path: "/Audio/Items/drill_hit.ogg"
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attackRate: 4
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damage:
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groups:
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Brute: 6
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types:
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Structural: 30
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@@ -381,6 +381,10 @@
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- WeaponForceGun
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- WeaponLaserSvalinn
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- WeaponProtoKineticAccelerator
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- WeaponAdvancedProtoKineticAccelerator # WD start
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- SeismicCharge
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- WeaponCrusherDagger
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- WeaponCrusher # WD end
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- WeaponTetherGun
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- WeaponGrapplingGun
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- ClothingBackpackHolding
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@@ -212,6 +212,51 @@
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Glass: 500
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Silver: 100
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- type: latheRecipe # WD start
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id: WeaponAdvancedProtoKineticAccelerator
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result: WeaponAdvancedProtoKineticAccelerator
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category: Weapons
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completetime: 5
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materials:
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Steel: 800
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Plasma: 400
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Glass: 200
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Uranium: 200
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Silver: 300
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Gold: 600
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- type: latheRecipe
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id: SeismicCharge
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result: SeismicCharge
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category: Weapons
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completetime: 3
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materials:
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Plastic: 800
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Plasma: 100
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Glass: 200
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- type: latheRecipe
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id: WeaponCrusherDagger
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result: WeaponCrusherDagger
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category: Weapons
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completetime: 5
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materials:
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Steel: 500
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Plastic: 200
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Silver: 100
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- type: latheRecipe
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id: WeaponCrusher
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result: WeaponCrusher
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category: Weapons
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completetime: 5
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materials:
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Steel: 2000
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Plastic: 400
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Glass: 300
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Plasma: 300
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Silver: 200 # WD end
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- type: latheRecipe
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id: WeaponTetherGun
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result: WeaponTetherGun
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@@ -18,11 +18,11 @@
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# If they get spammed make it cost silver.
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- type: latheRecipe
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id: SeismicCharge
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result: SeismicCharge
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id: MiningDrillDiamond # WD start
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result: MiningDrillDiamond
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category: Tools
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completetime: 5 # WD Edit from 1 to 5
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completetime: 5
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materials:
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Plastic: 1500
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Steel: 100
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Silver: 100
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Steel: 1500
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Plastic: 1000
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Silver: 200 # WD end
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@@ -12,6 +12,7 @@
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recipeUnlocks:
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- WeaponProtoKineticAccelerator
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- ShuttleGunKineticCircuitboard
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- WeaponCrusherDagger # WD
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# These are roundstart but not replenishable for salvage
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- type: technology
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@@ -109,6 +110,22 @@
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# Tier 2
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- type: technology # WD start
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id: IndustrialMining
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name: research-technology-industrial-mining
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icon:
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sprite: Objects/Weapons/Bombs/seismic.rsi
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state: icon
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discipline: Arsenal
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tier: 2
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cost: 9500
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recipeUnlocks:
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- WeaponAdvancedProtoKineticAccelerator
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- SeismicCharge
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- WeaponCrusher
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technologyPrerequisites:
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- SalvageWeapons # WD end
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- type: technology
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id: LightweightMagnets
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name: research-technology-lightweight-magnets
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@@ -0,0 +1,59 @@
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- type: entity
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parent: BaseItem
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id: WeaponAdvancedProtoKineticAccelerator
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name: advanced proto-kinetic accelerator
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description: Apka.
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components:
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- type: Sprite
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sprite: White/Objects/Weapons/advanced_kinetic.rsi
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layers:
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- state: icon
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- state: animation-icon
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visible: false
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map: [ "empty-icon" ]
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- type: Item
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sprite: White/Objects/Weapons/advanced_kinetic.rsi
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size: Normal
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- type: GunWieldBonus
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minAngle: -43
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maxAngle: -43
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- type: Wieldable
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- type: Gun
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angleDecay: 45
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minAngle: 44
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maxAngle: 45
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fireRate: 6
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ShotsPerBurst: 3
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selectedMode: Burst
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availableModes:
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- Burst
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
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- type: AmmoCounter
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.AmmoVisuals.HasAmmo:
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empty-icon:
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True: { visible: False }
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False: { visible: True }
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 0.7
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rechargeSound:
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path: /Audio/Weapons/Guns/MagIn/kinetic_reload.ogg
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params:
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volume: -1
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pitch: 1.2
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variation: 0.08
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- type: BasicEntityAmmoProvider
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proto: BulletKinetic
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capacity: 3
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count: 2
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- type: Clothing
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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quickEquip: false
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slots:
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- suitStorage
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- Belt
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- type: UseDelay
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delay: 1
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After Width: | Height: | Size: 416 B |
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After Width: | Height: | Size: 392 B |
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After Width: | Height: | Size: 392 B |
@@ -0,0 +1,22 @@
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{
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"version": 1,
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"license": "CC-BY-NC-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/8fdee6e4e3dacdb7a12efaac132933dc0fc649b4 and modified by alzore_",
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"size": {
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"x": 32,
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"y": 32
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},
|
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"states": [
|
||||
{
|
||||
"name": "handdrill"
|
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},
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{
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"name": "inhand-left",
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"directions": 4
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||||
},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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|
After Width: | Height: | Size: 141 B |
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After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,47 @@
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{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "icon by RiceMar1244 based on tgstation at https://github.com/tgstation/tgstation/commit/8b7f8ba6a3327c7381967c550f185dffafd11a57; inhand, wield, and belt equip sprites by RiceMar1244. Recolor by keslik",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "animation-icon",
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BELT",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-SUITSTORAGE",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.5 KiB |