Use Uid for standingstate methods (#4856)
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@@ -130,11 +130,11 @@ namespace Content.Server.Buckle.Components
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ownTransform.WorldRotation = strapTransform.WorldRotation;
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break;
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case StrapPosition.Stand:
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner.Uid);
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ownTransform.WorldRotation = strapTransform.WorldRotation;
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break;
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case StrapPosition.Down:
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EntitySystem.Get<StandingStateSystem>().Down(Owner, false, false);
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EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid, false, false);
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ownTransform.LocalRotation = Angle.Zero;
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break;
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}
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@@ -339,11 +339,11 @@ namespace Content.Server.Buckle.Components
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if (_stunnable is { KnockedDown: true }
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|| (_mobState?.IsIncapacitated() ?? false))
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{
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid);
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}
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else
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{
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EntitySystem.Get<StandingStateSystem>().Stand(Owner);
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EntitySystem.Get<StandingStateSystem>().Stand(Owner.Uid);
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}
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_mobState?.CurrentState?.EnterState(Owner);
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@@ -362,7 +362,7 @@ namespace Content.Server.Instruments
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if (mob != null)
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{
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if (Handheld)
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EntitySystem.Get<StandingStateSystem>().Down(mob, false);
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EntitySystem.Get<StandingStateSystem>().Down(mob.Uid, false);
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if (mob.TryGetComponent(out StunnableComponent? stun))
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{
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@@ -40,7 +40,7 @@ namespace Content.Server.Morgue.Components
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protected override bool AddToContents(IEntity entity)
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{
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if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
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if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid)) return false;
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return base.AddToContents(entity);
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}
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@@ -142,7 +142,7 @@ namespace Content.Server.Morgue.Components
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if (CanInsert(victim))
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{
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Insert(victim);
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EntitySystem.Get<StandingStateSystem>().Down(victim, false);
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EntitySystem.Get<StandingStateSystem>().Down(victim.Uid, false);
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}
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else
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{
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@@ -68,7 +68,7 @@ namespace Content.Server.Morgue.Components
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protected override bool AddToContents(IEntity entity)
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{
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if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity))
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if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid))
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return false;
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return base.AddToContents(entity);
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}
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