Use Uid for standingstate methods (#4856)
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@@ -186,7 +186,7 @@ namespace Content.Shared.Body.Components
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if (part.PartType == BodyPartType.Leg &&
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GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
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{
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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EntitySystem.Get<StandingStateSystem>().Down(Owner.Uid);
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}
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if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)
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@@ -33,7 +33,7 @@ namespace Content.Shared.MobState.State
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{
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base.ExitState(entity);
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EntitySystem.Get<StandingStateSystem>().Stand(entity);
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EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
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}
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public override bool CanInteract()
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@@ -14,9 +14,9 @@ namespace Content.Shared.MobState.State
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var wake = entity.EnsureComponent<CollisionWakeComponent>();
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wake.Enabled = true;
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var standingState = EntitySystem.Get<StandingStateSystem>();
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standingState.Down(entity);
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standingState.Down(entity.Uid);
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if (standingState.IsDown(entity) && entity.TryGetComponent(out PhysicsComponent? physics))
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if (standingState.IsDown(entity.Uid) && entity.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.CanCollide = false;
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}
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@@ -36,9 +36,9 @@ namespace Content.Shared.MobState.State
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}
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var standingState = EntitySystem.Get<StandingStateSystem>();
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standingState.Stand(entity);
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standingState.Stand(entity.Uid);
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if (!standingState.IsDown(entity) && entity.TryGetComponent(out PhysicsComponent? physics))
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if (!standingState.IsDown(entity.Uid) && entity.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.CanCollide = true;
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}
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@@ -14,7 +14,7 @@ namespace Content.Shared.MobState.State
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public override void EnterState(IEntity entity)
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{
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base.EnterState(entity);
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EntitySystem.Get<StandingStateSystem>().Stand(entity);
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EntitySystem.Get<StandingStateSystem>().Stand(entity.Uid);
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if (entity.TryGetComponent(out SharedAppearanceComponent? appearance))
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{
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@@ -14,12 +14,6 @@ namespace Content.Shared.Standing
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{
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Obsolete("Use the EntityUid overloads instead.")]
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public bool IsDown(IEntity entity)
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{
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return IsDown(entity.Uid);
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}
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public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
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{
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if (!Resolve(uid, ref standingState, false))
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@@ -28,12 +22,6 @@ namespace Content.Shared.Standing
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return !standingState.Standing;
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}
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[Obsolete("Use the EntityUid overloads instead.")]
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public void Down(IEntity entity, bool playSound = true, bool dropHeldItems = true)
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{
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Down(entity.Uid, playSound, dropHeldItems);
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}
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public bool Down(EntityUid uid, bool playSound = true, bool dropHeldItems = true,
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StandingStateComponent? standingState = null,
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SharedAppearanceComponent? appearance = null,
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@@ -80,12 +68,6 @@ namespace Content.Shared.Standing
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return true;
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}
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[Obsolete("Use the EntityUid overloads instead.")]
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public void Stand(IEntity entity)
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{
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Stand(entity.Uid);
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}
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public bool Stand(EntityUid uid,
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StandingStateComponent? standingState = null,
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SharedAppearanceComponent? appearance = null)
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@@ -120,7 +102,6 @@ namespace Content.Shared.Standing
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/// </summary>
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public sealed class DownAttemptEvent : CancellableEntityEventArgs
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{
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}
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/// <summary>
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@@ -128,7 +109,6 @@ namespace Content.Shared.Standing
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/// </summary>
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public sealed class StandAttemptEvent : CancellableEntityEventArgs
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{
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}
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/// <summary>
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