Repairable Component (#3418)
* Adds a repairable component * Ignores RepairableComponent in the client * fix localization * fix localization
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@@ -13,7 +13,6 @@
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state: activated
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shader: unshaded
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map: ["enum.GravityGeneratorVisualLayers.Core"]
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- type: SnapGrid
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offset: Center
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- type: PowerReceiver
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@@ -31,6 +30,9 @@
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- type: InteractionOutline
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- type: Damageable
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resistances: metallicResistances
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- type: Repairable
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fuelCost: 10
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doAfterDelay: 5
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- type: Destructible
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thresholds:
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- trigger:
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@@ -28,6 +28,7 @@
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- SmallImpassable
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- type: Damageable
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resistances: metallicResistances
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- type: Repairable
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- type: Destructible
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thresholds:
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- trigger:
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@@ -65,8 +66,9 @@
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sprite: Constructible/Structures/Windows/reinforced_window.rsi
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- type: Icon
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sprite: Constructible/Structures/Windows/reinforced_window.rsi
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- type: Damageable
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resistances: metallicResistances
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- type: Repairable
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fuelCost: 10
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doAfterDelay: 2
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- type: Destructible
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thresholds:
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- trigger:
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