@@ -1,35 +0,0 @@
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using System.Threading;
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using Content.Server.Cloning;
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using Content.Shared.Actions.ActionTypes;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent]
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public sealed class BodyReassembleComponent : Component
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{
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/// <summary>
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/// The dna entry used for reassembling the skeleton
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/// updated before the entity is gibbed.
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/// </summary>
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[ViewVariables]
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public ClonerDNAEntry? DNA = null;
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/// <summary>
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/// The default time it takes to reassemble itself
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/// </summary>
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[ViewVariables]
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[DataField("delay")]
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public float DoAfterTime = 5f;
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/// <summary>
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/// The list of body parts that are needed for reassembly
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/// </summary>
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[ViewVariables]
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public HashSet<EntityUid>? BodyParts = null;
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[DataField("action")]
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public InstantAction? ReassembleAction = null;
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public CancellationTokenSource? CancelToken = null;
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}
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}
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