Cloning Rework (#8972)

Co-authored-by: fishfish458 <fishfish458>
This commit is contained in:
Rane
2022-08-04 00:05:17 -04:00
committed by GitHub
parent 37f9e825ea
commit 2f4849eae1
41 changed files with 928 additions and 1227 deletions

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@@ -1,16 +1,19 @@
using Content.Server.EUI;
using Content.Shared.Cloning;
using Content.Shared.Eui;
using Content.Server.Cloning.Systems;
namespace Content.Server.Cloning
{
public sealed class AcceptCloningEui : BaseEui
{
private readonly CloningSystem _cloningSystem;
private readonly Mind.Mind _mind;
public AcceptCloningEui(Mind.Mind mind)
public AcceptCloningEui(Mind.Mind mind, CloningSystem cloningSys)
{
_mind = mind;
_cloningSystem = cloningSys;
}
public override void HandleMessage(EuiMessageBase msg)
@@ -18,14 +21,13 @@ namespace Content.Server.Cloning
base.HandleMessage(msg);
if (msg is not AcceptCloningChoiceMessage choice ||
choice.Button == AcceptCloningUiButton.Deny ||
!EntitySystem.TryGet<CloningSystem>(out var cloningSystem))
choice.Button == AcceptCloningUiButton.Deny)
{
Close();
return;
}
cloningSystem.TransferMindToClone(_mind);
_cloningSystem.TransferMindToClone(_mind);
Close();
}
}

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@@ -0,0 +1,249 @@
using JetBrains.Annotations;
using Robust.Shared.Timing;
using Content.Server.Medical.Components;
using Content.Server.Cloning.Components;
using Content.Server.Power.Components;
using Content.Server.Mind.Components;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.UserInterface;
using Content.Shared.MobState.Components;
using Content.Server.MobState;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Content.Shared.Cloning.CloningConsole;
using Content.Shared.Cloning;
using Content.Shared.MachineLinking.Events;
using Content.Shared.IdentityManagement;
namespace Content.Server.Cloning.Systems
{
[UsedImplicitly]
public sealed class CloningConsoleSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CloningConsoleComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<CloningConsoleComponent, UiButtonPressedMessage>(OnButtonPressed);
SubscribeLocalEvent<CloningConsoleComponent, AfterActivatableUIOpenEvent>(OnUIOpen);
SubscribeLocalEvent<CloningConsoleComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<CloningConsoleComponent, NewLinkEvent>(OnNewLink);
SubscribeLocalEvent<CloningConsoleComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<CloningConsoleComponent, AnchorStateChangedEvent>(OnAnchorChanged);
}
private void OnInit(EntityUid uid, CloningConsoleComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, CloningConsoleComponent.ScannerPort, CloningConsoleComponent.PodPort);
}
private void OnButtonPressed(EntityUid uid, CloningConsoleComponent consoleComponent, UiButtonPressedMessage args)
{
if (!_powerReceiverSystem.IsPowered(uid))
return;
switch (args.Button)
{
case UiButton.Clone:
if (consoleComponent.GeneticScanner != null && consoleComponent.CloningPod != null)
TryClone(uid, consoleComponent.CloningPod.Value, consoleComponent.GeneticScanner.Value, consoleComponent: consoleComponent);
break;
case UiButton.Eject:
if (consoleComponent.CloningPod != null)
TryEject(uid, consoleComponent.CloningPod.Value, consoleComponent: consoleComponent);
break;
}
UpdateUserInterface(consoleComponent);
}
private void OnPowerChanged(EntityUid uid, CloningConsoleComponent component, PowerChangedEvent args)
{
UpdateUserInterface(component);
}
private void OnNewLink(EntityUid uid, CloningConsoleComponent component, NewLinkEvent args)
{
if (TryComp<MedicalScannerComponent>(args.Receiver, out var scanner) && args.TransmitterPort == CloningConsoleComponent.ScannerPort)
{
component.GeneticScanner = args.Receiver;
scanner.ConnectedConsole = uid;
}
if (TryComp<CloningPodComponent>(args.Receiver, out var pod) && args.TransmitterPort == CloningConsoleComponent.PodPort)
{
component.CloningPod = args.Receiver;
pod.ConnectedConsole = uid;
}
RecheckConnections(uid, component.CloningPod, component.GeneticScanner, component);
}
private void OnPortDisconnected(EntityUid uid, CloningConsoleComponent component, PortDisconnectedEvent args)
{
if (args.Port == CloningConsoleComponent.ScannerPort)
component.GeneticScanner = null;
if (args.Port == CloningConsoleComponent.PodPort)
component.CloningPod = null;
UpdateUserInterface(component);
}
private void OnUIOpen(EntityUid uid, CloningConsoleComponent component, AfterActivatableUIOpenEvent args)
{
UpdateUserInterface(component);
}
private void OnAnchorChanged(EntityUid uid, CloningConsoleComponent component, ref AnchorStateChangedEvent args)
{
if (args.Anchored)
{
RecheckConnections(uid, component.CloningPod, component.GeneticScanner, component);
return;
}
UpdateUserInterface(component);
}
public void UpdateUserInterface(CloningConsoleComponent consoleComponent)
{
if (!_powerReceiverSystem.IsPowered(consoleComponent.Owner))
{
_uiSystem.GetUiOrNull(consoleComponent.Owner, CloningConsoleUiKey.Key)?.CloseAll();
return;
}
var newState = GetUserInterfaceState(consoleComponent);
_uiSystem.GetUiOrNull(consoleComponent.Owner, CloningConsoleUiKey.Key)?.SetState(newState);
}
public void TryEject(EntityUid uid, EntityUid clonePodUid, CloningPodComponent? cloningPod = null, CloningConsoleComponent? consoleComponent = null)
{
if (!Resolve(uid, ref consoleComponent) || !Resolve(clonePodUid, ref cloningPod))
return;
_cloningSystem.Eject(clonePodUid, cloningPod);
}
public void TryClone(EntityUid uid, EntityUid cloningPodUid, EntityUid scannerUid, CloningPodComponent? cloningPod = null, MedicalScannerComponent? scannerComp = null, CloningConsoleComponent? consoleComponent = null)
{
if (!Resolve(uid, ref consoleComponent) || !Resolve(cloningPodUid, ref cloningPod) || !Resolve(scannerUid, ref scannerComp))
return;
if (!Transform(cloningPodUid).Anchored || !Transform(scannerUid).Anchored)
return;
if (!consoleComponent.CloningPodInRange || !consoleComponent.GeneticScannerInRange)
return;
if (scannerComp.BodyContainer.ContainedEntity is null)
return;
if (!TryComp<MindComponent>(scannerComp.BodyContainer.ContainedEntity.Value, out var mindComp))
return;
var mind = mindComp.Mind;
if (mind == null || mind.UserId.HasValue == false || mind.Session == null)
return;
bool cloningSuccessful = _cloningSystem.TryCloning(cloningPodUid, scannerComp.BodyContainer.ContainedEntity.Value, mind, cloningPod);
}
public void RecheckConnections(EntityUid console, EntityUid? cloningPod, EntityUid? scanner, CloningConsoleComponent? consoleComp = null)
{
if (!Resolve(console, ref consoleComp))
return;
if (scanner != null)
{
Transform(scanner.Value).Coordinates.TryDistance(EntityManager, Transform((console)).Coordinates, out float scannerDistance);
consoleComp.GeneticScannerInRange = scannerDistance <= consoleComp.MaxDistance;
}
if (cloningPod != null)
{
Transform(cloningPod.Value).Coordinates.TryDistance(EntityManager, Transform((console)).Coordinates, out float podDistance);
consoleComp.CloningPodInRange = podDistance <= consoleComp.MaxDistance;
}
UpdateUserInterface(consoleComp);
}
private CloningConsoleBoundUserInterfaceState GetUserInterfaceState(CloningConsoleComponent consoleComponent)
{
ClonerStatus clonerStatus = ClonerStatus.Ready;
// genetic scanner info
string scanBodyInfo = Loc.GetString("generic-unknown");
bool scannerConnected = false;
bool scannerInRange = consoleComponent.GeneticScannerInRange;
if (consoleComponent.GeneticScanner != null && TryComp<MedicalScannerComponent>(consoleComponent.GeneticScanner, out var scanner)) {
scannerConnected = true;
EntityUid? scanBody = scanner.BodyContainer.ContainedEntity;
// GET STATE
if (scanBody == null || !HasComp<MobStateComponent>(scanBody))
clonerStatus = ClonerStatus.ScannerEmpty;
else
{
scanBodyInfo = MetaData(scanBody.Value).EntityName;
TryComp<MindComponent>(scanBody, out var mindComp);
if (!_mobStateSystem.IsDead(scanBody.Value))
{
clonerStatus = ClonerStatus.ScannerOccupantAlive;
}
else
{
if (mindComp == null || mindComp.Mind == null || mindComp.Mind.UserId == null || !_playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out var client))
{
clonerStatus = ClonerStatus.NoMindDetected;
}
}
}
}
// cloning pod info
var cloneBodyInfo = Loc.GetString("generic-unknown");
bool clonerConnected = false;
bool clonerMindPresent = false;
bool clonerInRange = consoleComponent.CloningPodInRange;
if (consoleComponent.CloningPod != null && TryComp<CloningPodComponent>(consoleComponent.CloningPod, out var clonePod)
&& Transform(consoleComponent.CloningPod.Value).Anchored)
{
clonerConnected = true;
EntityUid? cloneBody = clonePod.BodyContainer.ContainedEntity;
clonerMindPresent = clonePod.Status == CloningPodStatus.Cloning;
if (cloneBody != null)
{
cloneBodyInfo = Identity.Name(cloneBody.Value, EntityManager);
clonerStatus = ClonerStatus.ClonerOccupied;
}
}
else
{
clonerStatus = ClonerStatus.NoClonerDetected;
}
return new CloningConsoleBoundUserInterfaceState(
scanBodyInfo,
cloneBodyInfo,
clonerMindPresent,
clonerStatus,
scannerConnected,
scannerInRange,
clonerConnected,
clonerInRange
);
}
}
}

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@@ -1,36 +1,63 @@
using System.Linq;
using Content.Server.Cloning.Components;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Shared.Audio;
using Content.Server.Power.EntitySystems;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Robust.Shared.Timing;
using static Content.Shared.Cloning.SharedCloningPodComponent;
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Species;
using Robust.Server.Player;
using Robust.Shared.Prototypes;
using Content.Server.EUI;
using Robust.Shared.Containers;
using Robust.Server.Containers;
using Content.Shared.Cloning;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.MobState;
namespace Content.Server.Cloning
namespace Content.Server.Cloning.Systems
{
internal sealed class CloningSystem : EntitySystem
public sealed class CloningSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public readonly Dictionary<Mind.Mind, int> MindToId = new();
public readonly Dictionary<int, ClonerDNAEntry> IdToDNA = new();
private int _nextAllocatedMindId = 0;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EuiManager _euiManager = null!;
[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
[Dependency] private readonly SharedHumanoidAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly ContainerSystem _containerSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CloningPodComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
SubscribeLocalEvent<CloningPodComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<CloningPodComponent, AnchorStateChangedEvent>(OnAnchor);
}
private void OnComponentInit(EntityUid uid, CloningPodComponent clonePod, ComponentInit args)
{
clonePod.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(clonePod.Owner, $"{Name}-bodyContainer");
_signalSystem.EnsureReceiverPorts(uid, CloningPodComponent.PodPort);
}
private void UpdateAppearance(CloningPodComponent clonePod)
{
if (TryComp<AppearanceComponent>(clonePod.Owner, out var appearance))
appearance.SetData(CloningPodVisuals.Status, clonePod.Status);
}
internal void TransferMindToClone(Mind.Mind mind)
{
if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
!EntityManager.EntityExists(entity) ||
!EntityManager.TryGetComponent(entity, out MindComponent? mindComp) ||
!TryComp<MindComponent>(entity, out var mindComp) ||
mindComp.Mind != null)
return;
@@ -39,33 +66,94 @@ namespace Content.Server.Cloning
ClonesWaitingForMind.Remove(mind);
}
private void HandleMindAdded(EntityUid uid, BeingClonedComponent component, MindAddedMessage message)
private void HandleMindAdded(EntityUid uid, BeingClonedComponent clonedComponent, MindAddedMessage message)
{
if (component.Parent == EntityUid.Invalid ||
!EntityManager.EntityExists(component.Parent) ||
!EntityManager.TryGetComponent<CloningPodComponent?>(component.Parent, out var cloningPodComponent) ||
component.Owner != cloningPodComponent.BodyContainer?.ContainedEntity)
if (clonedComponent.Parent == EntityUid.Invalid ||
!EntityManager.EntityExists(clonedComponent.Parent) ||
!TryComp<CloningPodComponent>(clonedComponent.Parent, out var cloningPodComponent) ||
clonedComponent.Owner != cloningPodComponent.BodyContainer?.ContainedEntity)
{
EntityManager.RemoveComponent<BeingClonedComponent>(component.Owner);
EntityManager.RemoveComponent<BeingClonedComponent>(clonedComponent.Owner);
return;
}
UpdateStatus(CloningPodStatus.Cloning, cloningPodComponent);
}
cloningPodComponent.UpdateStatus(CloningPodStatus.Cloning);
private void OnPortDisconnected(EntityUid uid, CloningPodComponent pod, PortDisconnectedEvent args)
{
pod.ConnectedConsole = null;
}
private void OnAnchor(EntityUid uid, CloningPodComponent component, ref AnchorStateChangedEvent args)
{
if (component.ConnectedConsole == null || !TryComp<CloningConsoleComponent>(component.ConnectedConsole, out var console))
return;
if (args.Anchored)
{
_cloningConsoleSystem.RecheckConnections(component.ConnectedConsole.Value, uid, console.GeneticScanner, console);
return;
}
_cloningConsoleSystem.UpdateUserInterface(console);
}
public bool TryCloning(EntityUid uid, EntityUid bodyToClone, Mind.Mind mind, CloningPodComponent? clonePod)
{
if (!Resolve(uid, ref clonePod) || bodyToClone == null)
return false;
if (ClonesWaitingForMind.TryGetValue(mind, out var clone))
{
if (EntityManager.EntityExists(clone) &&
!_mobStateSystem.IsDead(clone) &&
TryComp<MindComponent>(clone, out var cloneMindComp) &&
(cloneMindComp.Mind == null || cloneMindComp.Mind == mind))
return false; // Mind already has clone
ClonesWaitingForMind.Remove(mind);
}
if (mind.OwnedEntity != null && !_mobStateSystem.IsDead(mind.OwnedEntity.Value))
return false; // Body controlled by mind is not dead
// Yes, we still need to track down the client because we need to open the Eui
if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
if (!TryComp<HumanoidAppearanceComponent>(bodyToClone, out var humanoid))
return false; // whatever body was to be cloned, was not a humanoid
var speciesProto = _prototype.Index<SpeciesPrototype>(humanoid.Species).Prototype;
var mob = Spawn(speciesProto, Transform(clonePod.Owner).MapPosition);
_appearanceSystem.UpdateAppearance(mob, humanoid.Appearance);
_appearanceSystem.UpdateSexGender(mob, humanoid.Sex, humanoid.Gender);
MetaData(mob).EntityName = MetaData(bodyToClone).EntityName;
var cloneMindReturn = EntityManager.AddComponent<BeingClonedComponent>(mob);
cloneMindReturn.Mind = mind;
cloneMindReturn.Parent = clonePod.Owner;
clonePod.BodyContainer.Insert(mob);
clonePod.CapturedMind = mind;
ClonesWaitingForMind.Add(mind, mob);
UpdateStatus(CloningPodStatus.NoMind, clonePod);
_euiManager.OpenEui(new AcceptCloningEui(mind, this), client);
AddComp<ActiveCloningPodComponent>(uid);
return true;
}
public void UpdateStatus(CloningPodStatus status, CloningPodComponent cloningPod)
{
cloningPod.Status = status;
UpdateAppearance(cloningPod);
}
public override void Update(float frameTime)
{
// TODO: Make this stateful
foreach (var (cloning, power) in EntityManager.EntityQuery<CloningPodComponent, ApcPowerReceiverComponent>())
foreach (var (_, cloning) in EntityManager.EntityQuery<ActiveCloningPodComponent, CloningPodComponent>())
{
if (cloning.UiKnownPowerState != power.Powered)
{
// Must be *before* update
cloning.UiKnownPowerState = power.Powered;
UpdateUserInterface(cloning);
}
if (!power.Powered)
if (!_powerReceiverSystem.IsPowered(cloning.Owner))
continue;
if (cloning.BodyContainer.ContainedEntity != null)
@@ -76,77 +164,30 @@ namespace Content.Server.Cloning
if (cloning.CapturedMind?.Session?.AttachedEntity == cloning.BodyContainer.ContainedEntity)
{
cloning.Eject();
Eject(cloning.Owner, cloning);
}
}
}
public void UpdateUserInterface(CloningPodComponent comp)
public void Eject(EntityUid uid, CloningPodComponent? clonePod)
{
var idToUser = GetIdToUser();
comp.UserInterface?.SetState(
new CloningPodBoundUserInterfaceState(
idToUser,
// now
_timing.CurTime,
// progress, time, progressing
comp.CloningProgress,
comp.CloningTime,
// this is duplicate w/ the above check that actually updates progress
// better here than on client though
comp.UiKnownPowerState && (comp.BodyContainer.ContainedEntity != null),
comp.Status == CloningPodStatus.Cloning));
}
if (!Resolve(uid, ref clonePod))
return;
public void AddToDnaScans(ClonerDNAEntry dna)
{
if (!MindToId.ContainsKey(dna.Mind))
{
int id = _nextAllocatedMindId++;
MindToId.Add(dna.Mind, id);
IdToDNA.Add(id, dna);
}
OnChangeMadeToDnaScans();
}
if (clonePod.BodyContainer.ContainedEntity is not {Valid: true} entity || clonePod.CloningProgress < clonePod.CloningTime)
return;
public void OnChangeMadeToDnaScans()
{
foreach (var cloning in EntityManager.EntityQuery<CloningPodComponent>())
UpdateUserInterface(cloning);
}
public bool HasDnaScan(Mind.Mind mind)
{
return MindToId.ContainsKey(mind);
}
public Dictionary<int, string?> GetIdToUser()
{
return IdToDNA.ToDictionary(m => m.Key, m => m.Value.Mind.CharacterName);
EntityManager.RemoveComponent<BeingClonedComponent>(entity);
clonePod.BodyContainer.Remove(entity);
clonePod.CapturedMind = null;
clonePod.CloningProgress = 0f;
UpdateStatus(CloningPodStatus.Idle, clonePod);
RemCompDeferred<ActiveCloningPodComponent>(uid);
}
public void Reset(RoundRestartCleanupEvent ev)
{
MindToId.Clear();
IdToDNA.Clear();
ClonesWaitingForMind.Clear();
_nextAllocatedMindId = 0;
// We PROBABLY don't need to send out UI interface updates for the dna scan changes during a reset
}
}
// TODO: This needs to be moved to Content.Server.Mobs and made a global point of reference.
// For example, GameTicker should be using this, and this should be using ICharacterProfile rather than HumanoidCharacterProfile.
// It should carry a reference or copy of itself with the mobs that it affects.
// See TODO in MedicalScannerComponent.
public struct ClonerDNAEntry {
public Mind.Mind Mind;
public HumanoidCharacterProfile Profile;
public ClonerDNAEntry(Mind.Mind m, HumanoidCharacterProfile hcp)
{
Mind = m;
Profile = hcp;
}
}
}

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@@ -0,0 +1,9 @@
namespace Content.Server.Cloning.Components
{
[RegisterComponent]
/// <summary>
/// Shrimply a tracking component for pods that are cloning.
/// </summary>
public sealed class ActiveCloningPodComponent : Component
{}
}

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@@ -0,0 +1,24 @@
namespace Content.Server.Cloning.Components
{
[RegisterComponent]
public sealed class CloningConsoleComponent : Component
{
public const string ScannerPort = "MedicalScannerSender";
public const string PodPort = "CloningPodSender";
[ViewVariables]
public EntityUid? GeneticScanner = null;
[ViewVariables]
public EntityUid? CloningPod = null;
/// Maximum distance between console and one if its machines
[DataField("maxDistance")]
public float MaxDistance = 4f;
public bool GeneticScannerInRange = true;
public bool CloningPodInRange = true;
}
}

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@@ -1,208 +1,18 @@
using Content.Server.Climbing;
using Content.Server.EUI;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Cloning;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Species;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
namespace Content.Server.Cloning.Components
{
[RegisterComponent]
public sealed class CloningPodComponent : SharedCloningPodComponent
public sealed class CloningPodComponent : Component
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EuiManager _euiManager = null!;
[ViewVariables]
public BoundUserInterface? UserInterface =>
Owner.GetUIOrNull(CloningPodUIKey.Key);
public const string PodPort = "CloningPodReceiver";
[ViewVariables] public ContainerSlot BodyContainer = default!;
[ViewVariables] public Mind.Mind? CapturedMind;
[ViewVariables] public float CloningProgress = 0;
[DataField("cloningTime")]
[ViewVariables] public float CloningTime = 30f;
// Used to prevent as many duplicate UI messages as possible
[ViewVariables] public bool UiKnownPowerState = false;
[ViewVariables(VVAccess.ReadWrite), DataField("soundCloneStart")]
public SoundSpecifier? CloneStartSound = new SoundPathSpecifier("/Audio/Machines/genetics.ogg");
[ViewVariables]
public CloningPodStatus Status;
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
BodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
//TODO: write this so that it checks for a change in power events for GORE POD cases
EntitySystem.Get<CloningSystem>().UpdateUserInterface(this);
}
protected override void OnRemove()
{
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
}
base.OnRemove();
}
private void UpdateAppearance()
{
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(CloningPodVisuals.Status, Status);
}
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Message is not CloningPodUiButtonPressedMessage message || obj.Session.AttachedEntity == null)
return;
switch (message.Button)
{
case UiButton.Clone:
if (BodyContainer.ContainedEntity != null)
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-occupied"));
return;
}
if (message.ScanId == null)
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-no-selection"));
return;
}
var cloningSystem = EntitySystem.Get<CloningSystem>();
if (!cloningSystem.IdToDNA.TryGetValue(message.ScanId.Value, out var dna))
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-bad-selection"));
return; // ScanId is not in database
}
var mind = dna.Mind;
if (cloningSystem.ClonesWaitingForMind.TryGetValue(mind, out var clone))
{
if (_entities.EntityExists(clone) &&
_entities.TryGetComponent<MobStateComponent?>(clone, out var cloneState) &&
!cloneState.IsDead() &&
_entities.TryGetComponent(clone, out MindComponent? cloneMindComp) &&
(cloneMindComp.Mind == null || cloneMindComp.Mind == mind))
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-already-cloning"));
return; // Mind already has clone
}
cloningSystem.ClonesWaitingForMind.Remove(mind);
}
if (mind.OwnedEntity != null &&
_entities.TryGetComponent<MobStateComponent?>(mind.OwnedEntity.Value, out var state) &&
!state.IsDead())
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-already-alive"));
return; // Body controlled by mind is not dead
}
// Yes, we still need to track down the client because we need to open the Eui
if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-user-offline"));
return; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
}
// Cloning confirmed now.
var speciesProto = _prototype.Index<SpeciesPrototype>(dna.Profile.Species).Prototype;
var mob = _entities.SpawnEntity(speciesProto, _entities.GetComponent<TransformComponent>(Owner).MapPosition);
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(mob, dna.Profile);
_entities.GetComponent<MetaDataComponent>(mob).EntityName = dna.Profile.Name;
// TODO: Ideally client knows about this and plays it on its own
// Send them a sound to know it happened
if (CloneStartSound != null)
SoundSystem.Play(CloneStartSound.GetSound(), Filter.SinglePlayer(client));
var cloneMindReturn = _entities.AddComponent<BeingClonedComponent>(mob);
cloneMindReturn.Mind = mind;
cloneMindReturn.Parent = Owner;
BodyContainer.Insert(mob);
CapturedMind = mind;
cloningSystem.ClonesWaitingForMind.Add(mind, mob);
UpdateStatus(CloningPodStatus.NoMind);
var acceptMessage = new AcceptCloningEui(mind);
_euiManager.OpenEui(acceptMessage, client);
break;
case UiButton.Eject:
if (BodyContainer.ContainedEntity == null)
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-empty"));
return;
}
if (CloningProgress < CloningTime)
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("cloning-pod-component-msg-incomplete"));
return;
}
Eject();
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void Eject()
{
if (BodyContainer.ContainedEntity is not {Valid: true} entity || CloningProgress < CloningTime)
return;
_entities.RemoveComponent<BeingClonedComponent>(entity);
BodyContainer.Remove(entity);
CapturedMind = null;
CloningProgress = 0f;
UpdateStatus(CloningPodStatus.Idle);
EntitySystem.Get<ClimbSystem>().ForciblySetClimbing(entity, Owner);
}
public void UpdateStatus(CloningPodStatus status)
{
Status = status;
UpdateAppearance();
EntitySystem.Get<CloningSystem>().UpdateUserInterface(this);
}
[ViewVariables] public CloningPodStatus Status;
public EntityUid? ConnectedConsole;
}
}