Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent
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@@ -1,9 +1,11 @@
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking.Rules.Components;
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namespace Content.Server.GameTicking.Rules;
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public abstract partial class GameRuleSystem<T> : EntitySystem where T : Component
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{
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[Dependency] protected readonly IChatManager ChatManager = default!;
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[Dependency] protected readonly GameTicker GameTicker = default!;
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public override void Initialize()
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@@ -36,6 +38,7 @@ public abstract partial class GameRuleSystem<T> : EntitySystem where T : Compone
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Ended(uid, component, ruleData, args);
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}
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/// <summary>
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/// Called when the gamerule is added
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/// </summary>
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@@ -68,6 +71,36 @@ public abstract partial class GameRuleSystem<T> : EntitySystem where T : Compone
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}
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protected EntityQueryEnumerator<ActiveGameRuleComponent, T, GameRuleComponent> QueryActiveRules()
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{
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return EntityQueryEnumerator<ActiveGameRuleComponent, T, GameRuleComponent>();
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}
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protected bool TryRoundStartAttempt(RoundStartAttemptEvent ev, string localizedPresetName)
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{
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var query = EntityQueryEnumerator<ActiveGameRuleComponent, T, GameRuleComponent>();
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while (query.MoveNext(out _, out _, out _, out var gameRule))
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{
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var minPlayers = gameRule.MinPlayers;
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if (!ev.Forced && ev.Players.Length < minPlayers)
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{
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ChatManager.SendAdminAnnouncement(Loc.GetString("preset-not-enough-ready-players",
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("readyPlayersCount", ev.Players.Length), ("minimumPlayers", minPlayers),
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("presetName", localizedPresetName)));
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ev.Cancel();
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continue;
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}
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if (ev.Players.Length == 0)
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{
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ChatManager.DispatchServerAnnouncement(Loc.GetString("preset-no-one-ready"));
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ev.Cancel();
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}
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}
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return !ev.Cancelled;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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