Cleanup species prototypes a bit (#9513)
* Cleanup species prototypes a bit Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species. I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS). * a * drugs * gonflicts * no more conflicts I beg
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@@ -12,7 +12,7 @@ namespace Content.IntegrationTests.Tests.Interaction
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[TestOf(typeof(SharedInteractionSystem))]
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public sealed class InRangeUnobstructed
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{
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private const string HumanId = "MobHumanBase";
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private const string HumanId = "MobHuman";
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private const float InteractionRange = SharedInteractionSystem.InteractionRange;
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