Cleanup species prototypes a bit (#9513)

* Cleanup species prototypes a bit

Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species.

I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS).

* a

* drugs

* gonflicts

* no more conflicts I beg
This commit is contained in:
metalgearsloth
2022-07-27 20:54:23 +10:00
committed by GitHub
parent 258ec0cac1
commit 2f883cad6b
16 changed files with 489 additions and 621 deletions

View File

@@ -12,7 +12,7 @@ namespace Content.IntegrationTests.Tests.Interaction
[TestOf(typeof(SharedInteractionSystem))]
public sealed class InRangeUnobstructed
{
private const string HumanId = "MobHumanBase";
private const string HumanId = "MobHuman";
private const float InteractionRange = SharedInteractionSystem.InteractionRange;