Cleanup species prototypes a bit (#9513)
* Cleanup species prototypes a bit Skeletons were very stale because they didn't inherit from mobhuman but now they should have similar components as every other species. I also added a generic abstract base species to make custom species easier (where they may not want to have humans COUGH VILOUS). * a * drugs * gonflicts * no more conflicts I beg
This commit is contained in:
@@ -12,7 +12,7 @@ namespace Content.IntegrationTests.Tests.Interaction
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[TestOf(typeof(SharedInteractionSystem))]
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public sealed class InRangeUnobstructed
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{
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private const string HumanId = "MobHumanBase";
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private const string HumanId = "MobHuman";
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private const float InteractionRange = SharedInteractionSystem.InteractionRange;
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@@ -1,7 +1,7 @@
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- type: entity
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save: false
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name: Pathfinding Dummy
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parent: MobHumanBase
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parent: BaseMobHuman
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id: MobHumanPathDummy
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description: A miserable pile of secrets.
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suffix: AI
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@@ -1,6 +1,6 @@
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- type: entity
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name: Civilian
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parent: MobHumanBase
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parent: BaseMobHuman
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id: MobCivilian
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description: A miserable pile of secrets.
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components:
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@@ -20,7 +20,7 @@
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- type: entity
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name: Spirate
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parent: MobHumanBase
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parent: BaseMobHuman
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id: MobSpirate
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description: Yarr!
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components:
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@@ -49,7 +49,7 @@
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description: A highly trained CentCom agent, capable of dealing with various threats.
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- type: entity
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parent: MobHumanBase
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parent: BaseMobHuman
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suffix: Dead
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save: true
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id: SalvageHumanCorpse
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@@ -1,7 +1,7 @@
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- type: entity
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save: false
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name: Urist McHands The Dwarf
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parent: MobDwarfBase
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parent: BaseMobDwarf
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id: MobDwarf
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description: A miserable pile of secrets.
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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save: false
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name: Urist McHands
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parent: MobHumanBase
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parent: BaseMobHuman
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id: MobHuman
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description: A miserable pile of secrets.
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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save: false
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name: Urisst' Mzhand
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parent: MobReptilianBase
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parent: BaseMobReptilian
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id: MobReptilian
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description: A miserable pile of scales.
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components:
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@@ -1,6 +1,6 @@
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- type: entity
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save: false
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parent: MobSkeletonPersonBase
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parent: BaseMobSkeletonPerson
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id: MobSkeletonPerson
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components:
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- type: InteractionPopup
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@@ -1,6 +1,6 @@
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- type: entity
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save: false
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parent: MobSlimePersonBase
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parent: BaseMobSlimePerson
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id: MobSlimePerson
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components:
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- type: CombatMode
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@@ -1,7 +1,7 @@
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- type: entity
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save: false
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name: Vox
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parent: MobVoxBase
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parent: BaseMobVox
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id: MobVox
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components:
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- type: CombatMode
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451
Resources/Prototypes/Entities/Mobs/Species/base.yml
Normal file
451
Resources/Prototypes/Entities/Mobs/Species/base.yml
Normal file
@@ -0,0 +1,451 @@
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# Anything human specific (e.g. UI, input) goes under MobHuman
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- type: entity
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save: false
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name: Urist McHands
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id: BaseMobOrganic
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description: A miserable pile of secrets.
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noSpawn: true
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components:
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- type: RangedDamageSound
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soundGroups:
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Brute:
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collection:
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MeatBulletImpact
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soundTypes:
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Heat:
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collection:
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MeatLaserImpact
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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Extinguish: [ Touch ]
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Acidic: [Touch, Ingestion]
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reactions:
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- reagents: [Water, SpaceCleaner]
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methods: [Touch]
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effects:
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- !type:WashCreamPieReaction
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- type: Flashable
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- type: Polymorphable
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- type: Hands
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- type: MovementSpeedModifier
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- type: MovedByPressure
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.15 #per second, scales with pressure and other constants.
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- type: DamageOnHighSpeedImpact
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damage:
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types:
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Blunt: 5
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soundHit:
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path: /Audio/Effects/hit_kick.ogg
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# Organs
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- type: InjectableSolution
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solution: chemicals
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- type: IdExaminable
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- type: HealthExaminable
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examinableTypes:
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- Blunt
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- Slash
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- Piercing
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- Heat
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- Shock
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- type: Bloodstream
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bloodlossDamage:
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types:
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Bloodloss:
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1
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bloodlossHealDamage:
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types:
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Bloodloss:
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-0.25
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- type: Stamina
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- SeeingRainbows
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- Electrocution
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- Drunk
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- SlurredSpeech
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- PressureImmunity
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- Muted
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- ForcedSleep
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- type: DiseaseCarrier
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- type: Blindable
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# Other
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- type: Inventory
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- type: Clickable
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- type: InteractionOutline
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- type: Icon
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sprite: Mobs/Species/Human/parts.rsi
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state: full
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- type: Sprite
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netsync: false
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noRot: true
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drawdepth: Mobs
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: torso_m
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: head_m
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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color: "#008800"
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sprite: Mobs/Customization/eyes.rsi
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state: eyes
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: r_arm
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: l_arm
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: r_leg
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: female_full
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visible: false
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- map: [ "jumpsuit" ]
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shader: StencilDraw
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: l_hand
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: r_hand
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: l_foot
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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color: "#e8b59b"
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sprite: Mobs/Species/Human/parts.rsi
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state: r_foot
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- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "id" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "neck" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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state: shaved
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sprite: Mobs/Customization/human_facial_hair.rsi
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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state: bald
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sprite: Mobs/Customization/human_hair.rsi
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- type: Markings
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layerPoints:
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Tail:
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points: 0
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required: false
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HeadTop:
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points: 0
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required: false
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Chest:
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points: 1
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required: false
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Legs:
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points: 2
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required: false
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Arms:
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points: 2
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required: false
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- type: Physics
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bodyType: KinematicController
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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- shape:
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!type:PhysShapeCircle
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radius: 0.35
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mass: 70
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restitution: 0.0
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mask:
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- MobMask
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layer:
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- MobLayer
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- type: AtmosExposed
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- type: Flammable
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fireSpread: true
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canResistFire: true
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damage:
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types:
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Heat: 1 #per second, scales with number of fire 'stacks'
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- type: Temperature
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heatDamageThreshold: 360
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coldDamageThreshold: 260
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currentTemperature: 310.15
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specificHeat: 42
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coldDamage:
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types:
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Cold: 0.1 #per second, scales with temperature & other constants
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heatDamage:
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types:
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Heat: 0.1 #per second, scales with temperature & other constants
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- type: HumanoidAppearance
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- type: Body
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template: HumanoidTemplate
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preset: HumanPreset
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- type: Damageable
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damageContainer: Biological
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- type: ThermalRegulator
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metabolismHeat: 800
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radiatedHeat: 100
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implicitHeatRegulation: 500
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sweatHeatRegulation: 2000
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shiveringHeatRegulation: 2000
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normalBodyTemperature: 310.15
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thermalRegulationTemperatureThreshold: 25
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- type: Internals
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- type: MobState
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thresholds:
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0: Alive
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100: Critical
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200: Dead
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 400
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behaviors:
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- !type:GibBehavior { }
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- type: SlowOnDamage
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speedModifierThresholds:
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60: 0.7
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80: 0.5
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- type: HeatResistance
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- type: Appearance
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visuals:
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- type: RotationVisualizer
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- type: BuckleVisualizer
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- type: CreamPiedVisualizer
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state: creampie_human
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- type: DamageVisualizer
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thresholds: [ 20, 40, 100 ]
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targetLayers:
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- "enum.HumanoidVisualLayers.Chest"
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- "enum.HumanoidVisualLayers.Head"
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- "enum.HumanoidVisualLayers.LArm"
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- "enum.HumanoidVisualLayers.LLeg"
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- "enum.HumanoidVisualLayers.RArm"
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- "enum.HumanoidVisualLayers.RLeg"
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damageOverlayGroups:
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Brute:
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sprite: Mobs/Effects/brute_damage.rsi
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color: "#FF0000"
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Burn:
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sprite: Mobs/Effects/burn_damage.rsi
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Generic_mob_burning
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alternateState: Standing
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fireStackAlternateState: 3
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- type: CombatMode
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- type: Climbing
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- type: Cuffable
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- type: CharacterInfo
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- type: AnimationPlayer
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- type: Buckle
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- type: MeleeWeapon
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hitSound:
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collection: Punch
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range: 0.8
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arcwidth: 30
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arc: fist
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damage:
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types:
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Blunt: 5
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- type: Pullable
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- type: DoAfter
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- type: CreamPied
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- type: Stripping
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- type: Strippable
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- type: UserInterface
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interfaces:
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- key: enum.StrippingUiKey.Key
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type: StrippableBoundUserInterface
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- type: Puller
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- type: Butcherable
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butcheringType: Spike # TODO human.
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spawned:
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- id: FoodMeat
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amount: 5
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# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
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# safe: false
|
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- type: Speech
|
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speechSounds: Alto
|
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- type: Vocal
|
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- type: Emoting
|
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- type: Grammar
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attributes:
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proper: true
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- type: StandingState
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- type: Fingerprint
|
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- type: MobPrice
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price: 1500 # Kidnapping a living person and selling them for cred is a good move.
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deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
|
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- type: Perishable
|
||||
|
||||
- type: entity
|
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save: false
|
||||
name: Urist McHands
|
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id: BaseMobOrganicDummy
|
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abstract: true
|
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description: A dummy human meant to be used in character setup.
|
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components:
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- type: Hands
|
||||
- type: Inventory
|
||||
- type: ContainerContainer
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: full
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs
|
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noRot: true
|
||||
# TODO BODY Turn these into individual body parts?
|
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layers:
|
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- map: ["enum.HumanoidVisualLayers.Chest"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: torso_m
|
||||
- map: ["enum.HumanoidVisualLayers.Head"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: head_m
|
||||
- map: ["enum.HumanoidVisualLayers.Eyes"]
|
||||
color: "#008800"
|
||||
sprite: Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
- map: ["enum.HumanoidVisualLayers.RArm"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_arm
|
||||
- map: ["enum.HumanoidVisualLayers.LArm"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_arm
|
||||
- map: ["enum.HumanoidVisualLayers.RLeg"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_leg
|
||||
- map: ["enum.HumanoidVisualLayers.LLeg"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_foot
|
||||
- shader: StencilClear
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: female_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
shader: StencilDraw
|
||||
- map: ["enum.HumanoidVisualLayers.LHand"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_hand
|
||||
- map: ["enum.HumanoidVisualLayers.RHand"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_hand
|
||||
- map: ["enum.HumanoidVisualLayers.Handcuffs"]
|
||||
color: "#ffffff"
|
||||
sprite: Objects/Misc/handcuffs.rsi
|
||||
state: body-overlay-2
|
||||
visible: false
|
||||
- map: ["id"]
|
||||
- map: ["gloves"]
|
||||
- map: ["shoes"]
|
||||
- map: ["ears"]
|
||||
- map: ["outerClothing"]
|
||||
- map: ["eyes"]
|
||||
- map: ["belt"]
|
||||
- map: ["neck"]
|
||||
- map: ["back"]
|
||||
- map: ["enum.HumanoidVisualLayers.FacialHair"]
|
||||
state: shaved
|
||||
sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
- map: ["enum.HumanoidVisualLayers.Hair"]
|
||||
state: bald
|
||||
sprite: Mobs/Customization/human_hair.rsi
|
||||
- map: ["mask"]
|
||||
- map: ["head"]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- map: ["hand-left"]
|
||||
- map: ["hand-right"]
|
||||
- type: Markings
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
mass: 70
|
||||
restitution: 0.0
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: HumanoidAppearance
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: HumanPreset
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Critical
|
||||
200: Dead
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
@@ -1,11 +1,13 @@
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McHands The Dwarf
|
||||
parent: MobHumanBase
|
||||
id: MobDwarfBase
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobDwarf
|
||||
abstract: true
|
||||
description: A miserable pile of secrets.
|
||||
components:
|
||||
- type: Hunger
|
||||
- type: Thirst
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Slime/parts.rsi
|
||||
state: full
|
||||
|
||||
@@ -1,454 +1,16 @@
|
||||
# Anything human specific (e.g. UI, input) goes under MobHuman
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McHands
|
||||
id: MobHumanBase
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobHuman
|
||||
abstract: true
|
||||
description: A miserable pile of secrets.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: RangedDamageSound
|
||||
soundGroups:
|
||||
Brute:
|
||||
collection:
|
||||
MeatBulletImpact
|
||||
soundTypes:
|
||||
Heat:
|
||||
collection:
|
||||
MeatLaserImpact
|
||||
- type: Tag
|
||||
tags:
|
||||
- CanPilot
|
||||
- FootstepSound
|
||||
- DoorBumpOpener
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [ Touch ]
|
||||
Extinguish: [ Touch ]
|
||||
Acidic: [Touch, Ingestion]
|
||||
reactions:
|
||||
- reagents: [Water, SpaceCleaner]
|
||||
methods: [Touch]
|
||||
effects:
|
||||
- !type:WashCreamPieReaction
|
||||
- type: Flashable
|
||||
- type: Polymorphable
|
||||
- type: Identity
|
||||
- type: Hands
|
||||
- type: MovementSpeedModifier
|
||||
- type: MovedByPressure
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0.15 #per second, scales with pressure and other constants.
|
||||
- type: DamageOnHighSpeedImpact
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
soundHit:
|
||||
path: /Audio/Effects/hit_kick.ogg
|
||||
- type: Hunger
|
||||
- type: Thirst
|
||||
# Organs
|
||||
- type: InjectableSolution
|
||||
solution: chemicals
|
||||
- type: IdExaminable
|
||||
- type: HealthExaminable
|
||||
examinableTypes:
|
||||
- Blunt
|
||||
- Slash
|
||||
- Piercing
|
||||
- Heat
|
||||
- Shock
|
||||
- type: Bloodstream
|
||||
bloodlossDamage:
|
||||
types:
|
||||
Bloodloss:
|
||||
1
|
||||
bloodlossHealDamage:
|
||||
types:
|
||||
Bloodloss:
|
||||
-0.25
|
||||
- type: Stamina
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
- Stun
|
||||
- KnockedDown
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- SeeingRainbows
|
||||
- Electrocution
|
||||
- Drunk
|
||||
- SlurredSpeech
|
||||
- PressureImmunity
|
||||
- Muted
|
||||
- ForcedSleep
|
||||
- type: DiseaseCarrier
|
||||
- type: Blindable
|
||||
# Other
|
||||
- type: Inventory
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: full
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
noRot: true
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: [ "enum.HumanoidVisualLayers.Chest" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: torso_m
|
||||
- map: [ "enum.HumanoidVisualLayers.Head" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: head_m
|
||||
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
|
||||
color: "#008800"
|
||||
sprite: Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
- map: [ "enum.HumanoidVisualLayers.RArm" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_arm
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_arm
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_leg
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: female_full
|
||||
visible: false
|
||||
- map: [ "jumpsuit" ]
|
||||
shader: StencilDraw
|
||||
- map: [ "enum.HumanoidVisualLayers.LHand" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_hand
|
||||
- map: [ "enum.HumanoidVisualLayers.RHand" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_hand
|
||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
|
||||
color: "#ffffff"
|
||||
sprite: Objects/Misc/handcuffs.rsi
|
||||
state: body-overlay-2
|
||||
visible: false
|
||||
- map: [ "id" ]
|
||||
- map: [ "gloves" ]
|
||||
- map: [ "shoes" ]
|
||||
- map: [ "ears" ]
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "eyes" ]
|
||||
- map: [ "belt" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
state: shaved
|
||||
sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
state: bald
|
||||
sprite: Mobs/Customization/human_hair.rsi
|
||||
- map: [ "mask" ]
|
||||
- map: [ "head" ]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- type: Markings
|
||||
layerPoints:
|
||||
Tail:
|
||||
points: 0
|
||||
required: false
|
||||
HeadTop:
|
||||
points: 0
|
||||
required: false
|
||||
Chest:
|
||||
points: 1
|
||||
required: false
|
||||
Legs:
|
||||
points: 2
|
||||
required: false
|
||||
Arms:
|
||||
points: 2
|
||||
required: false
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures: # TODO: This needs a second fixture just for mob collisions.
|
||||
- shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
mass: 70
|
||||
restitution: 0.0
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: AtmosExposed
|
||||
- type: Flammable
|
||||
fireSpread: true
|
||||
canResistFire: true
|
||||
damage:
|
||||
types:
|
||||
Heat: 1 #per second, scales with number of fire 'stacks'
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 360
|
||||
coldDamageThreshold: 260
|
||||
currentTemperature: 310.15
|
||||
specificHeat: 42
|
||||
coldDamage:
|
||||
types:
|
||||
Cold: 0.1 #per second, scales with temperature & other constants
|
||||
heatDamage:
|
||||
types:
|
||||
Heat: 0.1 #per second, scales with temperature & other constants
|
||||
- type: HumanoidAppearance
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: HumanPreset
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
- type: ThermalRegulator
|
||||
metabolismHeat: 800
|
||||
radiatedHeat: 100
|
||||
implicitHeatRegulation: 500
|
||||
sweatHeatRegulation: 2000
|
||||
shiveringHeatRegulation: 2000
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
- type: Internals
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Critical
|
||||
200: Dead
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTypeTrigger
|
||||
damageType: Blunt
|
||||
damage: 400
|
||||
behaviors:
|
||||
- !type:GibBehavior { }
|
||||
- type: SlowOnDamage
|
||||
speedModifierThresholds:
|
||||
60: 0.7
|
||||
80: 0.5
|
||||
- type: HeatResistance
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
- type: BuckleVisualizer
|
||||
- type: CreamPiedVisualizer
|
||||
state: creampie_human
|
||||
- type: DamageVisualizer
|
||||
thresholds: [20, 40, 100]
|
||||
targetLayers:
|
||||
- "enum.HumanoidVisualLayers.Chest"
|
||||
- "enum.HumanoidVisualLayers.Head"
|
||||
- "enum.HumanoidVisualLayers.LArm"
|
||||
- "enum.HumanoidVisualLayers.LLeg"
|
||||
- "enum.HumanoidVisualLayers.RArm"
|
||||
- "enum.HumanoidVisualLayers.RLeg"
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
sprite: Mobs/Effects/brute_damage.rsi
|
||||
color: "#FF0000"
|
||||
Burn:
|
||||
sprite: Mobs/Effects/burn_damage.rsi
|
||||
- type: FireVisuals
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Generic_mob_burning
|
||||
alternateState: Standing
|
||||
fireStackAlternateState: 3
|
||||
- type: CombatMode
|
||||
- type: Climbing
|
||||
- type: Cuffable
|
||||
- type: CharacterInfo
|
||||
- type: AnimationPlayer
|
||||
- type: Buckle
|
||||
- type: MeleeWeapon
|
||||
hitSound:
|
||||
collection: Punch
|
||||
range: 0.8
|
||||
arcwidth: 30
|
||||
arc: fist
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- type: Pullable
|
||||
- type: DoAfter
|
||||
- type: CreamPied
|
||||
- type: Stripping
|
||||
- type: Strippable
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
- type: Puller
|
||||
- type: Butcherable
|
||||
butcheringType: Spike # TODO human.
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 5
|
||||
# - type: Recyclable Turns out turning off recycler safeties without considering the instagib is a bad idea
|
||||
# safe: false
|
||||
- type: Speech
|
||||
speechSounds: Alto
|
||||
- type: Vocal
|
||||
- type: Emoting
|
||||
- type: Grammar
|
||||
attributes:
|
||||
proper: true
|
||||
- type: StandingState
|
||||
- type: Fingerprint
|
||||
- type: MobPrice
|
||||
price: 1500 # Kidnapping a living person and selling them for cred is a good move.
|
||||
deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
|
||||
- type: Perishable
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McHands
|
||||
id: MobHumanDummy
|
||||
parent: BaseMobOrganicDummy
|
||||
noSpawn: true
|
||||
description: A dummy human meant to be used in character setup.
|
||||
components:
|
||||
- type: Hands
|
||||
- type: Inventory
|
||||
- type: ContainerContainer
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: full
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: Mobs
|
||||
noRot: true
|
||||
# TODO BODY Turn these into individual body parts?
|
||||
layers:
|
||||
- map: ["enum.HumanoidVisualLayers.Chest"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: torso_m
|
||||
- map: ["enum.HumanoidVisualLayers.Head"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: head_m
|
||||
- map: ["enum.HumanoidVisualLayers.Eyes"]
|
||||
color: "#008800"
|
||||
sprite: Mobs/Customization/eyes.rsi
|
||||
state: eyes
|
||||
- map: ["enum.HumanoidVisualLayers.RArm"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_arm
|
||||
- map: ["enum.HumanoidVisualLayers.LArm"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_arm
|
||||
- map: ["enum.HumanoidVisualLayers.RLeg"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_leg
|
||||
- map: ["enum.HumanoidVisualLayers.LLeg"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_foot
|
||||
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_foot
|
||||
- shader: StencilClear
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: female_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
shader: StencilDraw
|
||||
- map: ["enum.HumanoidVisualLayers.LHand"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_hand
|
||||
- map: ["enum.HumanoidVisualLayers.RHand"]
|
||||
color: "#e8b59b"
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: r_hand
|
||||
- map: ["enum.HumanoidVisualLayers.Handcuffs"]
|
||||
color: "#ffffff"
|
||||
sprite: Objects/Misc/handcuffs.rsi
|
||||
state: body-overlay-2
|
||||
visible: false
|
||||
- map: ["id"]
|
||||
- map: ["gloves"]
|
||||
- map: ["shoes"]
|
||||
- map: ["ears"]
|
||||
- map: ["outerClothing"]
|
||||
- map: ["eyes"]
|
||||
- map: ["belt"]
|
||||
- map: ["neck"]
|
||||
- map: ["back"]
|
||||
- map: ["enum.HumanoidVisualLayers.FacialHair"]
|
||||
state: shaved
|
||||
sprite: Mobs/Customization/human_facial_hair.rsi
|
||||
- map: ["enum.HumanoidVisualLayers.Hair"]
|
||||
state: bald
|
||||
sprite: Mobs/Customization/human_hair.rsi
|
||||
- map: ["mask"]
|
||||
- map: ["head"]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- map: ["hand-left"]
|
||||
- map: ["hand-right"]
|
||||
- type: Markings
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
mass: 70
|
||||
restitution: 0.0
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: HumanoidAppearance
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: HumanPreset
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: Alive
|
||||
100: Critical
|
||||
200: Dead
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urisst' Mzhand
|
||||
parent: MobHumanBase
|
||||
id: MobReptilianBase
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobReptilian
|
||||
abstract: true
|
||||
description: A miserable pile of scales.
|
||||
components:
|
||||
- type: Hunger
|
||||
- type: Thirst
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Reptilian/parts.rsi
|
||||
state: full
|
||||
|
||||
@@ -1,67 +1,17 @@
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McSkelly
|
||||
id: MobSkeletonPersonBase
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobSkeletonPerson
|
||||
abstract: true
|
||||
description: A miserable pile of bones.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- CanPilot
|
||||
- FootstepSound
|
||||
- DoorBumpOpener
|
||||
- type: Reactive
|
||||
groups:
|
||||
Flammable: [ Touch ]
|
||||
Extinguish: [ Touch ]
|
||||
Acidic: [Touch, Ingestion]
|
||||
reactions:
|
||||
- reagents: [Water, SpaceCleaner]
|
||||
methods: [Touch]
|
||||
effects:
|
||||
- !type:WashCreamPieReaction
|
||||
- type: Flashable
|
||||
- type: Polymorphable
|
||||
- type: Hands
|
||||
- type: MovementSpeedModifier
|
||||
- type: MovedByPressure
|
||||
- type: Markings
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
Blunt: 0.1 #per second, scales with pressure and other constants.
|
||||
- type: DamageOnHighSpeedImpact
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
soundHit:
|
||||
path: /Audio/Effects/hit_kick.ogg
|
||||
# Organs
|
||||
- type: HealthExaminable
|
||||
examinableTypes:
|
||||
- Blunt
|
||||
- Slash
|
||||
- Piercing
|
||||
- Heat
|
||||
- Shock
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
- Stun
|
||||
- KnockedDown
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- Electrocution
|
||||
# Other
|
||||
- type: Inventory
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Skeleton/parts.rsi
|
||||
state: full
|
||||
# Other
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
noRot: true
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: [ "enum.HumanoidVisualLayers.Chest" ]
|
||||
color: "#ffffff"
|
||||
@@ -135,38 +85,6 @@
|
||||
- map: [ "head" ]
|
||||
- map: [ "pocket1" ]
|
||||
- map: [ "pocket2" ]
|
||||
- type: Physics
|
||||
bodyType: KinematicController
|
||||
- type: Fixtures
|
||||
fixtures: # TODO: This needs a second fixture just for mob collisions.
|
||||
- shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
mass: 70
|
||||
restitution: 0.0
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: AtmosExposed
|
||||
- type: Flammable
|
||||
fireSpread: true
|
||||
canResistFire: true
|
||||
damage:
|
||||
types:
|
||||
Heat: 1 #per second, scales with number of fire 'stacks'
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 360
|
||||
coldDamageThreshold: 260
|
||||
currentTemperature: 310.15
|
||||
specificHeat: 42
|
||||
coldDamage:
|
||||
types:
|
||||
Cold : 1 #per second, scales with temperature & other constants
|
||||
heatDamage:
|
||||
types:
|
||||
Heat : 1 #per second, scales with temperature & other constants
|
||||
- type: HumanoidAppearance
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: SkeletonPreset
|
||||
@@ -174,15 +92,6 @@
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
damageModifierSet: Skeleton
|
||||
- type: ThermalRegulator
|
||||
metabolismHeat: 800
|
||||
radiatedHeat: 100
|
||||
implicitHeatRegulation: 500
|
||||
sweatHeatRegulation: 2000
|
||||
shiveringHeatRegulation: 2000
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
- type: Internals
|
||||
- type: MobState
|
||||
thresholds:
|
||||
0: Alive
|
||||
@@ -198,71 +107,12 @@
|
||||
speedModifierThresholds:
|
||||
60: 0.9
|
||||
80: 0.7
|
||||
- type: HeatResistance
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: RotationVisualizer
|
||||
- type: BuckleVisualizer
|
||||
- type: CreamPiedVisualizer
|
||||
state: creampie_human
|
||||
- type: DamageVisualizer
|
||||
thresholds: [20, 40, 100]
|
||||
targetLayers:
|
||||
- "enum.HumanoidVisualLayers.Chest"
|
||||
- "enum.HumanoidVisualLayers.Head"
|
||||
- "enum.HumanoidVisualLayers.LArm"
|
||||
- "enum.HumanoidVisualLayers.LLeg"
|
||||
- "enum.HumanoidVisualLayers.RArm"
|
||||
- "enum.HumanoidVisualLayers.RLeg"
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
sprite: Mobs/Effects/brute_damage.rsi
|
||||
color: "#8a8a8a"
|
||||
Burn:
|
||||
sprite: Mobs/Effects/burn_damage.rsi
|
||||
- type: FireVisuals
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Generic_mob_burning
|
||||
alternateState: Standing
|
||||
fireStackAlternateState: 3
|
||||
- type: CombatMode
|
||||
canDisarm: true
|
||||
- type: Climbing
|
||||
- type: Cuffable
|
||||
- type: CharacterInfo
|
||||
- type: AnimationPlayer
|
||||
- type: Buckle
|
||||
- type: MeleeWeapon
|
||||
hitSound:
|
||||
collection: Punch
|
||||
range: 0.8
|
||||
arcwidth: 30
|
||||
arc: fist
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
- type: Pullable
|
||||
- type: DoAfter
|
||||
- type: CreamPied
|
||||
- type: Stripping
|
||||
- type: Strippable
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.StrippingUiKey.Key
|
||||
type: StrippableBoundUserInterface
|
||||
- type: Puller
|
||||
- type: Speech
|
||||
- type: Vocal
|
||||
- type: Emoting
|
||||
- type: Grammar
|
||||
attributes:
|
||||
proper: true
|
||||
- type: StandingState
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
name: Urist McSkelly
|
||||
parent: MobHumanDummy
|
||||
parent: BaseMobOrganicDummy
|
||||
id: MobSkeletonPersonDummy
|
||||
noSpawn: true
|
||||
description: A dummy skeleton meant to be used in character setup.
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
- type: entity
|
||||
name: Urist McSlime
|
||||
parent: MobHumanBase
|
||||
id: MobSlimePersonBase
|
||||
description: A miserable pile of slime.
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobSlimePerson
|
||||
abstract: true
|
||||
description: A miserable pile of slime.
|
||||
components:
|
||||
- type: Hunger
|
||||
- type: Thirst
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Slime/parts.rsi
|
||||
state: full
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
- type: entity
|
||||
parent: MobHumanBase
|
||||
id: MobVoxBase
|
||||
noSpawn: true
|
||||
parent: BaseMobOrganic
|
||||
id: BaseMobVox
|
||||
abstract: true
|
||||
components:
|
||||
- type: Hunger
|
||||
- type: Thirst
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Vox/parts.rsi
|
||||
state: vox_m
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
noRot: true
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: [ "enum.HumanoidVisualLayers.Chest" ]
|
||||
sprite: Mobs/Species/Vox/parts.rsi
|
||||
|
||||
Reference in New Issue
Block a user