Merge branch 'master' into 2020-04-28-tool-component

# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
#	Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
#	Resources/Prototypes/Entities/Items/tools.yml
This commit is contained in:
zumorica
2020-05-23 12:02:34 +02:00
305 changed files with 33490 additions and 982 deletions

View File

@@ -30,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
//Handle net updates
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
var cast = (InjectorComponentState) curState;
var cast = (InjectorComponentState) curState;
if (cast != null)
{
CurrentVolume = cast.CurrentVolume;
@@ -64,7 +64,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
{
return;
}
_parent._uiUpdateNeeded = false;
//Update current volume and injector state

View File

@@ -0,0 +1,45 @@
using System;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class EmergencyLightComponent : Component
{
public override string Name => "EmergencyLight";
protected override void Startup()
{
base.Startup();
var animation = new Animation
{
Length = TimeSpan.FromSeconds(4),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(PointLightComponent),
InterpolationMode = AnimationInterpolationMode.Linear,
Property = nameof(PointLightComponent.Rotation),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Angle.Zero, 0),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(1080), 4)
}
}
}
};
var playerComponent = Owner.EnsureComponent<AnimationPlayerComponent>();
playerComponent.Play(animation, "emergency");
playerComponent.AnimationCompleted += s => playerComponent.Play(animation, s);
}
}
}

View File

@@ -1,17 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using NFluidsynth;
using Robust.Shared.GameObjects;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
using MidiEvent = Robust.Shared.Audio.Midi.MidiEvent;
using Timer = Robust.Shared.Timers.Timer;
@@ -20,6 +22,8 @@ namespace Content.Client.GameObjects.Components.Instruments
[RegisterComponent]
public class InstrumentComponent : SharedInstrumentComponent
{
public const float TimeBetweenNetMessages = 1.0f;
/// <summary>
/// Called when a midi song stops playing.
/// </summary>
@@ -27,17 +31,22 @@ namespace Content.Client.GameObjects.Components.Instruments
#pragma warning disable 649
[Dependency] private IMidiManager _midiManager;
[Dependency] private readonly IGameTiming _timing;
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
[CanBeNull]
private IMidiRenderer _renderer;
private int _instrumentProgram = 1;
private byte _instrumentProgram = 1;
private uint _syncSequencerTick;
/// <summary>
/// A queue of MidiEvents to be sent to the server.
/// </summary>
private Queue<MidiEvent> _eventQueue = new Queue<MidiEvent>();
[ViewVariables]
private readonly Queue<MidiEvent> _midiQueue = new Queue<MidiEvent>();
[ViewVariables]
private float _timer = 0f;
/// <summary>
/// Whether a midi song will loop or not.
@@ -59,7 +68,7 @@ namespace Content.Client.GameObjects.Components.Instruments
/// Changes the instrument the midi renderer will play.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int InstrumentProgram
public byte InstrumentProgram
{
get => _instrumentProgram;
set
@@ -84,61 +93,102 @@ namespace Content.Client.GameObjects.Components.Instruments
[ViewVariables]
public bool IsInputOpen => _renderer?.Status == MidiRendererStatus.Input;
/// <summary>
/// Whether the midi renderer is alive or not.
/// </summary>
[ViewVariables]
public bool IsRendererAlive => _renderer != null;
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
}
protected void SetupRenderer()
{
if (IsRendererAlive)
return;
_renderer = _midiManager.GetNewRenderer();
if (_renderer != null)
{
_renderer.MidiProgram = _instrumentProgram;
_renderer.TrackingEntity = Owner;
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); };
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); EndRenderer(); SendNetworkMessage(new InstrumentStopMidiMessage()); };
}
}
protected void EndRenderer()
{
if (IsInputOpen)
CloseInput();
if (IsMidiOpen)
CloseMidi();
_renderer?.StopAllNotes();
var renderer = _renderer;
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
_renderer = null;
_midiQueue.Clear();
}
protected override void Shutdown()
{
base.Shutdown();
_renderer?.Dispose();
EndRenderer();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _instrumentProgram, "program", 1);
serializer.DataField(ref _instrumentProgram, "program", (byte)1);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
if (_renderer == null)
{
return;
}
switch (message)
{
case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message.
if (IsInputOpen || IsMidiOpen) break;
Timer.Spawn((int) (500 + _timing.CurTime.TotalMilliseconds - midiEventMessage.Timestamp),
() => _renderer.SendMidiEvent(midiEventMessage.MidiEvent));
break;
case InstrumentStopMidiMessage _:
_renderer.StopAllNotes();
if (IsInputOpen) CloseInput();
if (IsMidiOpen) CloseMidi();
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{
var ev = midiEventMessage.MidiEvent[i];
var delta = ((uint)TimeBetweenNetMessages*1250) + ev.Timestamp - _syncSequencerTick;
_renderer?.ScheduleMidiEvent(ev, delta, true);
}
break;
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is InstrumentState state)) return;
if (state.Playing)
{
SetupRenderer();
_syncSequencerTick = state.SequencerTick;
}
else
EndRenderer();
}
/// <inheritdoc cref="MidiRenderer.OpenInput"/>
public bool OpenInput()
{
SetupRenderer();
SendNetworkMessage(new InstrumentStartMidiMessage());
if (_renderer != null && _renderer.OpenInput())
{
_renderer.OnMidiEvent += RendererOnMidiEvent;
@@ -156,13 +206,17 @@ namespace Content.Client.GameObjects.Components.Instruments
return false;
}
_renderer.OnMidiEvent -= RendererOnMidiEvent;
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
/// <inheritdoc cref="MidiRenderer.OpenMidi(string)"/>
public bool OpenMidi(string filename)
{
SetupRenderer();
SendNetworkMessage(new InstrumentStartMidiMessage());
if (_renderer == null || !_renderer.OpenMidi(filename))
{
return false;
@@ -180,7 +234,8 @@ namespace Content.Client.GameObjects.Components.Instruments
return false;
}
_renderer.OnMidiEvent -= RendererOnMidiEvent;
EndRenderer();
SendNetworkMessage(new InstrumentStopMidiMessage());
return true;
}
@@ -190,7 +245,29 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent)
{
SendNetworkMessage(new InstrumentMidiEventMessage(midiEvent, _timing.CurTime.TotalMilliseconds));
_midiQueue.Enqueue(midiEvent);
}
public override void Update(float delta)
{
if (!IsMidiOpen && !IsInputOpen)
return;
_timer -= delta;
if (_timer > 0f) return;
SendAllMidiMessages();
_timer = TimeBetweenNetMessages;
}
private void SendAllMidiMessages()
{
if (_midiQueue.Count == 0) return;
var events = _midiQueue.ToArray();
_midiQueue.Clear();
SendNetworkMessage(new InstrumentMidiEventMessage(events));
}
}
}

View File

@@ -137,10 +137,11 @@ namespace Content.Client.GameObjects.Components.Kitchen
{
Text = (index <= 0 ? 1 : index).ToString(),
TextAlign = Label.AlignMode.Center,
ToggleMode = true,
Group = CookTimeButtonGroup,
};
CookTimeButtonVbox.AddChild(newButton);
newButton.OnPressed += args =>
newButton.OnToggled += args =>
{
OnCookTimeSelected?.Invoke(args);
_cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {VisualCookTime}";

View File

@@ -1,6 +1,5 @@
using System;
using Content.Shared.GameObjects.Components.Mobs;
using Microsoft.CodeAnalysis.Completion;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;

View File

@@ -2,6 +2,7 @@ using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Sound;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random;
@@ -9,6 +10,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components.Sound
{
@@ -54,7 +56,7 @@ namespace Content.Client.GameObjects.Components.Sound
Timer.Spawn((int) schedule.Delay + (_random.Next((int) schedule.RandomDelay)),() =>
{
if (!schedule.Play) return; // We make sure this hasn't changed.
if (_audioSystem == null) _audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
if (_audioSystem == null) _audioSystem = EntitySystem.Get<AudioSystem>();
_audioStreams.Add(schedule,_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams));
if (schedule.Times == 0) return;
@@ -87,7 +89,7 @@ namespace Content.Client.GameObjects.Components.Sound
public override void Initialize()
{
base.Initialize();
IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem(out _audioSystem);
EntitySystem.TryGet(out _audioSystem);
}
public override void ExposeData(ObjectSerializer serializer)

View File

@@ -1,6 +1,7 @@
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
@@ -8,6 +9,7 @@ namespace Content.Client.GameObjects.Components.Storage
{
public sealed class StorageVisualizer2D : AppearanceVisualizer
{
private string _stateBase;
private string _stateOpen;
private string _stateClosed;
@@ -15,7 +17,12 @@ namespace Content.Client.GameObjects.Components.Storage
{
base.LoadData(node);
if (node.TryGetNode("state_open", out var child))
if (node.TryGetNode("state", out var child))
{
_stateBase = child.AsString();
}
if (node.TryGetNode("state_open", out child))
{
_stateOpen = child.AsString();
}
@@ -26,6 +33,19 @@ namespace Content.Client.GameObjects.Components.Storage
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (_stateBase != null)
{
sprite.LayerSetState(0, _stateBase);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
@@ -36,7 +56,9 @@ namespace Content.Client.GameObjects.Components.Storage
}
component.TryGetData(StorageVisuals.Open, out bool open);
sprite.LayerSetState(StorageVisualLayers.Door, open ? _stateOpen : _stateClosed);
sprite.LayerSetState(StorageVisualLayers.Door, open
? _stateOpen ?? $"{_stateBase}_open"
: _stateClosed ?? $"{_stateBase}_door");
}
}