Various Entities make sounds when speaking (#7980)
* Speech Sounds from Goonstation * Added some speech sound prototypes for humans, mice, and vending machines. More to come later? * Custom synthesized sound for a vending machine ad * Gave mice and vending machines Speech Components on their base prototypes to make sounds * Humans now talk using the 'Alto' voice. In the future this can be changed in customization screen * New Prototype 'SpeechSounds' with three soundspecifiers for saying sound, asking sound, exclaiming sound. * SharedSpeechComponent modified from being useless to being responsible for making speech noises. * Initial creation of SpeechNoiseSystem for making Sounds when certain entities speak. * whitespace fix * License fix * Remove leftover using from debugging * Added a cooldown editable in yaml * SharedSpeechComponent has the proper cooldown now. oops
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Resources/Audio/Machines/vending_jingle.ogg
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Resources/Audio/Machines/vending_jingle.ogg
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Resources/Audio/Voice/Talk/license.txt
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speak_1_ask.ogg
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speak_1_exclaim.ogg
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speak_1.ogg
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speak_2_ask.ogg
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speak_2_exclaim.ogg
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speak_2.ogg
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speak_3_ask.ogg
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speak_3_exclaim.ogg
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speak_3.ogg
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speak_4_ask.ogg
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speak_4_exclaim.ogg
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speak_4.ogg
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all taken from
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https://github.com/goonstation/goonstation/tree/master/sound/misc/talk
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licensed under CC BY-NC-SA 3.0
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Resources/Audio/Voice/Talk/speak_1.ogg
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Resources/Audio/Voice/Talk/speak_3_ask.ogg
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Resources/Audio/Voice/Talk/speak_3_exclaim.ogg
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Resources/Audio/Voice/Talk/speak_4_exclaim.ogg
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