Implement ECS alternative for IDragDropOn and fully ECS disposal units (#6380)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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38
Content.Shared/DragDrop/CanDragDropOnEvent.cs
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38
Content.Shared/DragDrop/CanDragDropOnEvent.cs
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using Robust.Shared.GameObjects;
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namespace Content.Shared.DragDrop;
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/// <summary>
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/// Event that gets send to the target of a drag drop action
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/// Mark this event as handled to specify that the entity can be dropped on
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/// and set CanDrop to true or false, depending on whether dropping the entity onto the target is actually possible.
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/// </summary>
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public class CanDragDropOnEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity doing the drag and drop.
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/// </summary>
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public EntityUid User { get; }
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/// <summary>
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/// Entity that is being dragged.
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/// </summary>
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public EntityUid Dragged { get; }
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/// <summary>
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/// Entity that is being dropped on.
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/// </summary>
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public EntityUid Target { get; }
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/// <summary>
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/// If the dragged entity can be dropped on the target.
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/// </summary>
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public bool CanDrop { get; set; } = false;
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public CanDragDropOnEvent(EntityUid user, EntityUid dragged, EntityUid target)
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{
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User = user;
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Dragged = dragged;
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Target = target;
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}
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}
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15
Content.Shared/DragDrop/SharedDragDropSystem.cs
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15
Content.Shared/DragDrop/SharedDragDropSystem.cs
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using Robust.Shared.GameObjects;
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namespace Content.Shared.DragDrop;
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public abstract class SharedDragDropSystem : EntitySystem
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{
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protected bool? CheckDragDropOn(DragDropEvent eventArgs)
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{
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var canDragDropOnEvent = new CanDragDropOnEvent(eventArgs.User, eventArgs.Dragged, eventArgs.Target);
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RaiseLocalEvent(eventArgs.Target, canDragDropOnEvent, false);
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return canDragDropOnEvent.Handled ? canDragDropOnEvent.CanDrop : null;
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}
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}
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