Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field
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@@ -75,6 +75,9 @@ namespace Content.Server.Hands.Systems
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private void OnExploded(Entity<HandsComponent> ent, ref BeforeExplodeEvent args)
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{
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if (ent.Comp.DisableExplosionRecursion)
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return;
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foreach (var hand in ent.Comp.Hands.Values)
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{
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if (hand.HeldEntity is { } uid)
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