Make cyborgs hands explosion proof. (#26515)

* Make the advanced treatment modules beakers explosion-proof.

* undo changes

* Epic rename fail

* Explosion recursion data field

* Logic for data field
This commit is contained in:
Simon
2024-04-02 07:18:31 +02:00
committed by GitHub
parent 5d31335f98
commit 307a1c534d
3 changed files with 10 additions and 0 deletions

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@@ -31,6 +31,12 @@ public sealed partial class HandsComponent : Component
/// </summary>
public List<string> SortedHands = new();
/// <summary>
/// If true, the items in the hands won't be affected by explosions.
/// </summary>
[DataField]
public bool DisableExplosionRecursion = false;
/// <summary>
/// The amount of throw impulse per distance the player is from the throw target.
/// </summary>