Explosion refactor fixes pt1 (#7375)
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@@ -153,7 +153,7 @@ namespace Content.Server.Administration
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{
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var coords = Transform(args.Target).MapPosition;
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Timer.Spawn(_gameTiming.TickPeriod,
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() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId, 30, 4, 8),
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() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId, 4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
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CancellationToken.None);
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if (TryComp(args.Target, out SharedBodyComponent? body))
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