Explosion refactor fixes pt1 (#7375)
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@@ -163,19 +163,19 @@ public sealed partial class ExplosionSystem : EntitySystem
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return explosionTolerance;
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}
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}
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/// <summary>
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/// Data struct that describes the explosion-blocking airtight entities on a tile.
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/// </summary>
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public struct TileData
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{
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public TileData(float[] explosionTolerance, AtmosDirection blockedDirections)
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/// <summary>
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/// Data struct that describes the explosion-blocking airtight entities on a tile.
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/// </summary>
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public struct TileData
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{
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ExplosionTolerance = explosionTolerance;
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BlockedDirections = blockedDirections;
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}
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public TileData(float[] explosionTolerance, AtmosDirection blockedDirections)
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{
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ExplosionTolerance = explosionTolerance;
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BlockedDirections = blockedDirections;
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}
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public float[] ExplosionTolerance;
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public AtmosDirection BlockedDirections = AtmosDirection.Invalid;
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public float[] ExplosionTolerance;
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public AtmosDirection BlockedDirections = AtmosDirection.Invalid;
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}
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}
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