Fixes ghosts being affected by gravity.

Fixes #980
This commit is contained in:
Pieter-Jan Briers
2020-05-24 11:40:49 +02:00
parent 65d46899c0
commit 31263f8597
4 changed files with 19 additions and 4 deletions

View File

@@ -0,0 +1,10 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Movement
{
[RegisterComponent]
public sealed class MovementIgnoreGravityComponent : Component
{
public override string Name => "MovementIgnoreGravity";
}
}

View File

@@ -1,4 +1,4 @@
using System;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -6,7 +6,7 @@ using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class MoverController: VirtualController
public class MoverController : VirtualController
{
private Vector2 _velocity;
private SharedPhysicsComponent _component = null;
@@ -29,7 +29,8 @@ namespace Content.Shared.Physics
public void Move(Vector2 velocityDirection, float speed)
{
if (IoCManager.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition)) return;
if (!_component.Owner.HasComponent<MovementIgnoreGravityComponent>() && IoCManager
.Resolve<IPhysicsManager>().IsWeightless(_component.Owner.Transform.GridPosition)) return;
Push(velocityDirection, speed);
}