Puddles & spreader refactor (#15191)
This commit is contained in:
@@ -113,7 +113,7 @@ public sealed partial class MeleeWeaponSystem
|
||||
/// <summary>
|
||||
/// Does all of the melee effects for a player that are predicted, i.e. character lunge and weapon animation.
|
||||
/// </summary>
|
||||
public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation)
|
||||
public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
|
||||
{
|
||||
if (!Timing.IsFirstTimePredicted)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user