Puddles & spreader refactor (#15191)

This commit is contained in:
metalgearsloth
2023-04-10 15:37:03 +10:00
committed by GitHub
parent 3178ab83f6
commit 317a4013eb
141 changed files with 3046 additions and 3201 deletions

View File

@@ -113,7 +113,7 @@ public sealed partial class MeleeWeaponSystem
/// <summary>
/// Does all of the melee effects for a player that are predicted, i.e. character lunge and weapon animation.
/// </summary>
public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation)
public override void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true)
{
if (!Timing.IsFirstTimePredicted)
return;