Puddles & spreader refactor (#15191)
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@@ -4,8 +4,10 @@ using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Spreader;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -16,7 +18,7 @@ using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids;
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[TestFixture]
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[TestOf(typeof(FluidSpreaderSystem))]
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[TestOf(typeof(SpreaderSystem))]
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public sealed class FluidSpill
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{
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private static PuddleComponent? GetPuddle(IEntityManager entityManager, MapGridComponent mapGrid, Vector2i pos)
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@@ -30,78 +32,6 @@ public sealed class FluidSpill
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return null;
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}
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private readonly Direction[] _dirs =
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{
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Direction.East,
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Direction.South,
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Direction.West,
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Direction.North,
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};
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private readonly Vector2i _origin = new(1, 1);
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[Test]
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public async Task SpillEvenlyTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = true });
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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MapId mapId;
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EntityUid gridId = default;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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var grid = mapManager.CreateGrid(mapId);
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gridId = grid.Owner;
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for (var x = 0; x < 3; x++)
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{
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for (var y = 0; y < 3; y++)
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{
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grid.SetTile(new Vector2i(x, y), new Tile(1));
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}
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}
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});
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
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});
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(puddle!.Owner, puddle), Is.EqualTo(FixedPoint2.New(20)));
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foreach (var direction in _dirs)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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Assert.That(sidePuddle, Is.Not.Null);
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Assert.That(puddleSystem.CurrentVolume(sidePuddle!.Owner, sidePuddle), Is.EqualTo(FixedPoint2.New(20)));
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task SpillCorner()
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{
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@@ -109,7 +39,6 @@ public sealed class FluidSpill
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var server = pairTracker.Pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var puddleSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PuddleSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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@@ -117,9 +46,9 @@ public sealed class FluidSpill
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/*
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In this test, if o is spillage puddle and # are walls, we want to ensure all tiles are empty (`.`)
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o # .
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# . .
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. . .
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# . .
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o # .
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*/
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await server.WaitPost(() =>
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{
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@@ -144,10 +73,9 @@ public sealed class FluidSpill
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var solution = new Solution("Blood", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(puddleOrigin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddleSystem.TrySpillAt(tileRef, solution, out _), Is.True);
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Assert.That(GetPuddle(entityManager, grid, puddleOrigin), Is.Not.Null);
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});
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@@ -5,6 +5,7 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -26,7 +27,7 @@ namespace Content.IntegrationTests.Tests.Fluids
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -35,9 +36,9 @@ namespace Content.IntegrationTests.Tests.Fluids
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var gridUid = tile.GridUid;
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var (x, y) = tile.GridIndices;
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var coordinates = new EntityCoordinates(gridUid, x, y);
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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var puddle = spillSystem.TrySpillAt(coordinates, solution, out _);
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Assert.NotNull(puddle);
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Assert.True(puddle);
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});
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await PoolManager.RunTicksSync(pairTracker.Pair, 5);
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@@ -53,7 +54,7 @@ namespace Content.IntegrationTests.Tests.Fluids
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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var spillSystem = entitySystemManager.GetEntitySystem<PuddleSystem>();
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MapGridComponent grid = null;
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@@ -74,124 +75,11 @@ namespace Content.IntegrationTests.Tests.Fluids
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{
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var coordinates = grid.ToCoordinates();
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var solution = new Solution("Water", FixedPoint2.New(20));
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var puddle = spillSystem.SpillAt(solution, coordinates, "PuddleSmear");
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Assert.Null(puddle);
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var puddle = spillSystem.TrySpillAt(coordinates, solution, out _);
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Assert.False(puddle);
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});
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await pairTracker.CleanReturnAsync();
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}
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[Test]
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public async Task PuddlePauseTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
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var server = pairTracker.Pair.Server;
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var sMapManager = server.ResolveDependency<IMapManager>();
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var sTileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var sGameTiming = server.ResolveDependency<IGameTiming>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var metaSystem = entityManager.EntitySysManager.GetEntitySystem<MetaDataSystem>();
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MapId sMapId = default;
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MapGridComponent sGrid;
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EntityUid sGridId = default;
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EntityCoordinates sCoordinates = default;
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// Spawn a paused map with one tile to spawn puddles on
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await server.WaitPost(() =>
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{
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sMapId = sMapManager.CreateMap();
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sMapManager.SetMapPaused(sMapId, true);
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sGrid = sMapManager.CreateGrid(sMapId);
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sGridId = sGrid.Owner;
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metaSystem.SetEntityPaused(sGridId, true); // See https://github.com/space-wizards/RobustToolbox/issues/1444
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var tileDefinition = sTileDefinitionManager["UnderPlating"];
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var tile = new Tile(tileDefinition.TileId);
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sCoordinates = sGrid.ToCoordinates();
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sGrid.SetTile(sCoordinates, tile);
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});
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// Check that the map and grid are paused
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await server.WaitAssertion(() =>
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{
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Assert.True(metaSystem.EntityPaused(sGridId));
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Assert.True(sMapManager.IsMapPaused(sMapId));
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});
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float evaporateTime = default;
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PuddleComponent puddle = null;
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MetaDataComponent meta = null;
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EvaporationComponent evaporation;
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var amount = 2;
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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var spillSystem = entitySystemManager.GetEntitySystem<SpillableSystem>();
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// Spawn a puddle
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(amount));
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puddle = spillSystem.SpillAt(solution, sCoordinates, "PuddleSmear");
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meta = entityManager.GetComponent<MetaDataComponent>(puddle.Owner);
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// Check that the puddle was created
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Assert.NotNull(puddle);
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evaporation = entityManager.GetComponent<EvaporationComponent>(puddle.Owner);
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metaSystem.SetEntityPaused(puddle.Owner, true, meta); // See https://github.com/space-wizards/RobustToolbox/issues/1445
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Assert.True(metaSystem.EntityPaused(puddle.Owner, meta));
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// Check that the puddle is going to evaporate
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Assert.Positive(evaporation.EvaporateTime);
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// Should have a timer component added to it for evaporation
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Assert.That(evaporation.Accumulator, Is.EqualTo(0f));
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evaporateTime = evaporation.EvaporateTime;
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});
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// Wait enough time for it to evaporate if it was unpaused
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var sTimeToWait = 5 + (int)Math.Ceiling(amount * evaporateTime * sGameTiming.TickRate);
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await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
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// No evaporation due to being paused
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await server.WaitAssertion(() =>
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{
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Assert.True(meta.EntityPaused);
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// Check that the puddle still exists
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Assert.False(meta.EntityDeleted);
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});
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// Unpause the map
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await server.WaitPost(() => { sMapManager.SetMapPaused(sMapId, false); });
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// Check that the map, grid and puddle are unpaused
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await server.WaitAssertion(() =>
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{
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Assert.False(sMapManager.IsMapPaused(sMapId));
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Assert.False(metaSystem.EntityPaused(sGridId));
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Assert.False(meta.EntityPaused);
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// Check that the puddle still exists
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Assert.False(meta.EntityDeleted);
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});
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// Wait enough time for it to evaporate
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await PoolManager.RunTicksSync(pairTracker.Pair, sTimeToWait);
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// Puddle evaporation should have ticked
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await server.WaitAssertion(() =>
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{
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// Check that puddle has been deleted
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Assert.True(puddle.Deleted);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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