Puddles & spreader refactor (#15191)
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@@ -5,6 +5,7 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -73,6 +74,12 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField("metamorphicSprite")]
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public SpriteSpecifier? MetamorphicSprite { get; } = null;
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/// <summary>
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/// If this reagent is part of a puddle is it slippery.
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/// </summary>
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[DataField("slippery")]
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public bool Slippery = false;
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[DataField("metabolisms", serverOnly: true, customTypeSerializer: typeof(PrototypeIdDictionarySerializer<ReagentEffectsEntry, MetabolismGroupPrototype>))]
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public Dictionary<string, ReagentEffectsEntry>? Metabolisms = null;
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@@ -85,26 +92,11 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField("plantMetabolism", serverOnly: true)]
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public readonly List<ReagentEffect> PlantMetabolisms = new(0);
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[DataField("pricePerUnit")]
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public float PricePerUnit { get; }
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[DataField("pricePerUnit")] public float PricePerUnit;
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/// <summary>
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/// If the substance color is too dark we user a lighter version to make the text color readable when the user examines a solution.
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/// </summary>
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public Color GetSubstanceTextColor()
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{
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var highestValue = MathF.Max(SubstanceColor.R, MathF.Max(SubstanceColor.G, SubstanceColor.B));
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var difference = 0.5f - highestValue;
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if (difference > 0f)
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{
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return new Color(SubstanceColor.R + difference,
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SubstanceColor.G + difference,
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SubstanceColor.B + difference);
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}
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return SubstanceColor;
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}
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// TODO: Pick the highest reagent for sounds and add sticky to cola, juice, etc.
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[DataField("footstepSound")]
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public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater");
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public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume)
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{
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