Puddles & spreader refactor (#15191)
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@@ -10,48 +10,31 @@ namespace Content.Shared.Fluids;
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[RegisterComponent, NetworkedComponent]
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public sealed class AbsorbentComponent : Component
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{
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// TODO: Predicted solutions my beloved.
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public float Progress;
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public const string SolutionName = "absorbed";
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public Dictionary<Color, float> Progress = new();
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/// <summary>
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/// How much solution we can transfer in one interaction.
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/// </summary>
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[DataField("pickupAmount")]
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public FixedPoint2 PickupAmount = FixedPoint2.New(10);
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/// <summary>
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/// When using this tool on an empty floor tile, leave this much reagent as a new puddle.
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/// </summary>
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[DataField("residueAmount")]
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public FixedPoint2 ResidueAmount = FixedPoint2.New(10); // Should be higher than MopLowerLimit
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/// <summary>
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/// To leave behind a wet floor, this tool will be unable to take from puddles with a volume less than this
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/// amount. This limit is ignored if the target puddle does not evaporate.
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/// </summary>
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[DataField("lowerLimit")]
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public FixedPoint2 LowerLimit = FixedPoint2.New(5);
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public FixedPoint2 PickupAmount = FixedPoint2.New(60);
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[DataField("pickupSound")]
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public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
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public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.05f),
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};
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[DataField("transferSound")]
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public SoundSpecifier TransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
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/// <summary>
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/// Quantity of reagent that this mop can pick up per second. Determines the length of the do-after.
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/// </summary>
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[DataField("speed")] public float Speed = 10;
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/// <summary>
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/// How many entities can this tool interact with at once?
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/// </summary>
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[DataField("maxEntities")]
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public int MaxInteractingEntities = 1;
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/// <summary>
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/// What entities is this tool interacting with right now?
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/// </summary>
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[ViewVariables]
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public HashSet<EntityUid> InteractingEntities = new();
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[DataField("transferSound")] public SoundSpecifier TransferSound =
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new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
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};
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public static readonly SoundSpecifier DefaultTransferSound =
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new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.05f).WithVolume(-3f),
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};
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}
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