Puddles & spreader refactor (#15191)
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@@ -1,9 +1,11 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Spawners.Components;
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/// <summary>
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/// Put this component on something you would like to despawn after a certain amount of time
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/// </summary>
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed class TimedDespawnComponent : Component
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{
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/// <summary>
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