Puddles & spreader refactor (#15191)
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@@ -775,5 +775,5 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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DoLunge(user, angle, localPos, animation);
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}
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public abstract void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation);
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public abstract void DoLunge(EntityUid user, Angle angle, Vector2 localPos, string? animation, bool predicted = true);
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}
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