Admin logs (#5419)
* Add admin logging, models, migrations * Add logging damage changes * Add Log admin flag, LogFilter, Logs admin menu tab, message Refactor admin logging API * Change admin log get method names * Fix the name again * Minute amount of reorganization * Reset Postgres db snapshot * Reset Sqlite db snapshot * Make AdminLog have a composite primary key of round, id * Minute cleanup * Change admin system to do a type check instead of index check * Make admin logs use C# 10 interpolated string handlers * Implement UI on its own window Custom controls Searching Add admin log converters * Implement limits into the query * Change logs to be put into an OutputPanel instead for text wrapping * Add log <-> player m2m relationship back * UI improvements, make text wrap, add separators * Remove entity prefix from damaged log * Add explicit m2m model, fix any players filter * Add debug command to test bulk adding logs * Admin logs now just kinda go * Add histogram for database update time * Make admin log system update run every 5 seconds * Add a cap to the log queue and a metric for how many times it has been reached * Add metric for logs sent in a round * Make cvars out of admin logs queue send delay and cap * Merge fixes * Reset some changes * Add test for adding and getting a single log * Add tests for bulk adding logs * Add test for querying logs * Add CallerArgumentExpression to LogStringHandler methods and test * Improve UI, fix SQLite, add searching by round * Add entities to admin logs * Move distinct after orderby * Add migrations * ef core eat my ass * Add cvar for client logs batch size * Sort logs from newest to oldest by default * Merge fixes * Reorganize tests and add one for date ordering * Add note to log types to not change their numeric values * Add impacts to logs, better UI filtering * Make log add callable from shared for convenience * Get current round id directly from game ticker * Revert namespace change for DamageableSystem
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Content.Server.Administration.Logs.Converters;
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public abstract class AdminLogConverter<T> : JsonConverter<T>
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{
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public override T Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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throw new NotSupportedException();
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}
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public abstract override void Write(Utf8JsonWriter writer, T value, JsonSerializerOptions options);
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}
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using System;
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using JetBrains.Annotations;
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namespace Content.Server.Administration.Logs.Converters;
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[AttributeUsage(AttributeTargets.Class)]
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[BaseTypeRequired(typeof(AdminLogConverter<>))]
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public class AdminLogConverterAttribute : Attribute
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{
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}
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using System.Text.Json;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public class EntityJsonConverter : AdminLogConverter<Entity>
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public override void Write(Utf8JsonWriter writer, Entity value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber("id", (int) value.Uid);
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writer.WriteString("name", value.Name);
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if (_entities.TryGetComponent(value.Uid, out ActorComponent? actor))
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{
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writer.WriteString("player", actor.PlayerSession.UserId.UserId);
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}
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writer.WriteEndObject();
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}
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}
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using System.Text.Json;
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using Content.Shared.FixedPoint;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public class FixedPoint2Converter : AdminLogConverter<FixedPoint2>
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{
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public override void Write(Utf8JsonWriter writer, FixedPoint2 value, JsonSerializerOptions options)
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{
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writer.WriteNumberValue(value.Int());
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}
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}
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