Admin logs (#5419)
* Add admin logging, models, migrations * Add logging damage changes * Add Log admin flag, LogFilter, Logs admin menu tab, message Refactor admin logging API * Change admin log get method names * Fix the name again * Minute amount of reorganization * Reset Postgres db snapshot * Reset Sqlite db snapshot * Make AdminLog have a composite primary key of round, id * Minute cleanup * Change admin system to do a type check instead of index check * Make admin logs use C# 10 interpolated string handlers * Implement UI on its own window Custom controls Searching Add admin log converters * Implement limits into the query * Change logs to be put into an OutputPanel instead for text wrapping * Add log <-> player m2m relationship back * UI improvements, make text wrap, add separators * Remove entity prefix from damaged log * Add explicit m2m model, fix any players filter * Add debug command to test bulk adding logs * Admin logs now just kinda go * Add histogram for database update time * Make admin log system update run every 5 seconds * Add a cap to the log queue and a metric for how many times it has been reached * Add metric for logs sent in a round * Make cvars out of admin logs queue send delay and cap * Merge fixes * Reset some changes * Add test for adding and getting a single log * Add tests for bulk adding logs * Add test for querying logs * Add CallerArgumentExpression to LogStringHandler methods and test * Improve UI, fix SQLite, add searching by round * Add entities to admin logs * Move distinct after orderby * Add migrations * ef core eat my ass * Add cvar for client logs batch size * Sort logs from newest to oldest by default * Merge fixes * Reorganize tests and add one for date ordering * Add note to log types to not change their numeric values * Add impacts to logs, better UI filtering * Make log add callable from shared for convenience * Get current round id directly from game ticker * Revert namespace change for DamageableSystem
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@@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Content.Server.Database;
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using Content.Server.GameTicking.Events;
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using Content.Server.Players;
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using Content.Server.Mind;
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using Content.Server.Ghost;
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@@ -33,6 +36,8 @@ namespace Content.Server.GameTicking
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"ss14_round_length",
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"Round length in seconds.");
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[Dependency] private readonly IServerDbManager _db = default!;
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[ViewVariables]
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private TimeSpan _roundStartTimeSpan;
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@@ -54,6 +59,9 @@ namespace Content.Server.GameTicking
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}
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}
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[ViewVariables]
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public int RoundId { get; private set; }
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private void PreRoundSetup()
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{
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DefaultMap = _mapManager.CreateMap();
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@@ -88,7 +96,7 @@ namespace Content.Server.GameTicking
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Logger.InfoS("ticker", $"Loaded map in {timeSpan.TotalMilliseconds:N2}ms.");
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}
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public void StartRound(bool force = false)
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public async void StartRound(bool force = false)
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{
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// If this game ticker is a dummy, do nothing!
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if (DummyTicker)
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@@ -97,6 +105,12 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
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Logger.InfoS("ticker", "Starting round!");
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var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
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RoundId = await _db.AddNewRound(playerIds);
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var startingEvent = new RoundStartingEvent();
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RaiseLocalEvent(startingEvent);
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SendServerMessage(Loc.GetString("game-ticker-start-round"));
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List<IPlayerSession> readyPlayers;
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