Metabolism 3.0 (#5157)

* basic system + convert all plantmetabolism

* stragglers

* convert all old metabolisms over

* fix YAML errors + dumb serialization issue

* remove unused thingy

* reimplement

* add organ type condition

* organtype condition but real

* cleanups + test fix

* metabolismtype -> metabolizertype

* solution resilience

* fixes

* serializer + use entityuid + hashset

* this is apparently an entirely different thing

* turns out it just works

* oops
This commit is contained in:
mirrorcult
2021-11-08 15:33:45 -07:00
committed by GitHub
parent f5b11d6af8
commit 31d622f941
53 changed files with 969 additions and 912 deletions

View File

@@ -14,13 +14,13 @@ namespace Content.Server.Chemistry.ReagentEffects
{
/// How much thirst is satiated each metabolism tick. Not currently tied to
/// rate or anything.
[DataField("hydrationFactor")]
[DataField("factor")]
public float HydrationFactor { get; set; } = 3.0f;
/// Satiate thirst if a ThirstComponent can be found
public override void Metabolize(IEntity solutionEntity, Solution.ReagentQuantity amount)
public override void Metabolize(EntityUid solutionEntity, EntityUid organEntity, Solution.ReagentQuantity reagent, IEntityManager entityManager)
{
if (solutionEntity.TryGetComponent(out ThirstComponent? thirst))
if (entityManager.TryGetComponent(solutionEntity, out ThirstComponent? thirst))
thirst.UpdateThirst(HydrationFactor);
}
}