Metabolism 3.0 (#5157)
* basic system + convert all plantmetabolism * stragglers * convert all old metabolisms over * fix YAML errors + dumb serialization issue * remove unused thingy * reimplement * add organ type condition * organtype condition but real * cleanups + test fix * metabolismtype -> metabolizertype * solution resilience * fixes * serializer + use entityuid + hashset * this is apparently an entirely different thing * turns out it just works * oops
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Botany
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{
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public interface IPlantMetabolizable
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{
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/// <summary>
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/// Metabolize <paramref name="customPlantMetabolism"/> unit(s) of a reagent.
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/// </summary>
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/// <param name="plantHolder">Entity holding the plant</param>
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/// <param name="customPlantMetabolism">Units to metabolize</param>
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void Metabolize(IEntity plantHolder, float customPlantMetabolism = 1f);
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}
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}
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