Metabolism 3.0 (#5157)

* basic system + convert all plantmetabolism

* stragglers

* convert all old metabolisms over

* fix YAML errors + dumb serialization issue

* remove unused thingy

* reimplement

* add organ type condition

* organtype condition but real

* cleanups + test fix

* metabolismtype -> metabolizertype

* solution resilience

* fixes

* serializer + use entityuid + hashset

* this is apparently an entirely different thing

* turns out it just works

* oops
This commit is contained in:
mirrorcult
2021-11-08 15:33:45 -07:00
committed by GitHub
parent f5b11d6af8
commit 31d622f941
53 changed files with 969 additions and 912 deletions

View File

@@ -1,12 +1,14 @@
using Content.Shared.Chemistry.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Chemistry.Reagent
{
[ImplicitDataDefinitionForInheritors]
[MeansImplicitUse]
public abstract class ReagentEffectCondition
{
public abstract bool Condition(IEntity solutionEntity, Solution.ReagentQuantity reagent);
public abstract bool Condition(EntityUid solutionEntity, EntityUid organEntity, Solution.ReagentQuantity reagent, IEntityManager entityManager);
}
}