Adds FlammableComponent, humans can now catch on fire. (#2115)

This commit is contained in:
Víctor Aguilera Puerto
2020-09-22 15:40:04 +02:00
committed by GitHub
parent 4c34a12c67
commit 31e0dfc10c
33 changed files with 457 additions and 54 deletions

View File

@@ -2,15 +2,8 @@
namespace Content.Server.Atmos
{
public class FireActEvent : EntitySystemMessage
public interface IFireAct
{
public float Temperature { get; }
public float Volume { get; }
public FireActEvent(float temperature, float volume)
{
Temperature = temperature;
Volume = volume;
}
void FireAct(float temperature, float volume);
}
}

View File

@@ -509,7 +509,7 @@ namespace Content.Server.Atmos
if (!doReaction)
continue;
reaction = prototype.React(this, holder, _atmosphereSystem.EventBus);
reaction = prototype.React(this, holder, _atmosphereSystem.GridTileLookupSystem);
if(reaction.HasFlag(ReactionResult.StopReactions))
break;
}

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@@ -0,0 +1,10 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos
{
public interface ITemperatureExpose
{
void TemperatureExpose(GasMixture air, float exposedTemperature, float exposedVolume);
}
}

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@@ -2,6 +2,7 @@
using System.Collections.Generic;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
@@ -65,13 +66,13 @@ namespace Content.Server.Atmos.Reactions
serializer.DataField(ref _effects, "effects", new List<IGasReactionEffect>());
}
public ReactionResult React(GasMixture mixture, IGasMixtureHolder holder, IEventBus eventBus)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder holder, GridTileLookupSystem gridLookup)
{
var result = ReactionResult.NoReaction;
foreach (var effect in _effects)
{
result |= effect.React(mixture, holder, eventBus);
result |= effect.React(mixture, holder, gridLookup);
}
return result;

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@@ -1,8 +1,10 @@
#nullable enable
using System;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -11,7 +13,7 @@ namespace Content.Server.Atmos.Reactions
[UsedImplicitly]
public class PhoronFireReaction : IGasReactionEffect
{
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, IEventBus eventBus)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, GridTileLookupSystem gridTileLookup)
{
var energyReleased = 0f;
var oldHeatCapacity = mixture.HeatCapacity;
@@ -72,7 +74,15 @@ namespace Content.Server.Atmos.Reactions
{
location.HotspotExpose(temperature, mixture.Volume);
eventBus.QueueEvent(EventSource.Local, new TemperatureExposeEvent(location.GridIndices, location.GridIndex, mixture, temperature, mixture.Volume));
foreach (var entity in location.GridIndices.GetEntitiesInTileFast(location.GridIndex, gridTileLookup))
{
foreach (var temperatureExpose in entity.GetAllComponents<ITemperatureExpose>())
{
temperatureExpose.TemperatureExpose(mixture, temperature, mixture.Volume);
}
}
location.TemperatureExpose(mixture, temperature, mixture.Volume);
}
}

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@@ -1,7 +1,9 @@
#nullable enable
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -14,7 +16,7 @@ namespace Content.Server.Atmos.Reactions
{
}
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, IEventBus eventBus)
public ReactionResult React(GasMixture mixture, IGasMixtureHolder? holder, GridTileLookupSystem gridTileLookup)
{
var energyReleased = 0f;
var oldHeatCapacity = mixture.HeatCapacity;
@@ -67,7 +69,15 @@ namespace Content.Server.Atmos.Reactions
{
location.HotspotExpose(temperature, mixture.Volume);
eventBus.QueueEvent(EventSource.Local, new TemperatureExposeEvent(location.GridIndices, location.GridIndex, mixture, temperature, mixture.Volume));
foreach (var entity in location.GridIndices.GetEntitiesInTileFast(location.GridIndex, gridTileLookup))
{
foreach (var temperatureExpose in entity.GetAllComponents<ITemperatureExpose>())
{
temperatureExpose.TemperatureExpose(mixture, temperature, mixture.Volume);
}
}
location.TemperatureExpose(mixture, temperature, mixture.Volume);
}
}

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@@ -1,23 +0,0 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos
{
public class TemperatureExposeEvent : EntitySystemMessage
{
public MapIndices Indices { get; }
public GridId Grid { get; }
public GasMixture Air { get; }
public float Temperature { get; }
public float Volume { get; }
public TemperatureExposeEvent(MapIndices indices, GridId gridId, GasMixture air, float temperature, float volume)
{
Indices = indices;
Grid = gridId;
Air = air;
Temperature = temperature;
Volume = volume;
}
}
}

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@@ -821,8 +821,14 @@ namespace Content.Server.Atmos
if (tileRef == null) return;
_gridAtmosphereComponent.Owner.EntityManager.
EventBus.QueueEvent(EventSource.Local, new FireActEvent(Hotspot.Temperature, Hotspot.Volume));
foreach (var entity in tileRef?.GetEntitiesInTileFast(_gridTileLookupSystem))
{
foreach (var fireAct in entity.GetAllComponents<IFireAct>())
{
fireAct.FireAct(Hotspot.Temperature, Hotspot.Volume);
}
}
}
private bool ConsiderSuperconductivity()