Adds FlammableComponent, humans can now catch on fire. (#2115)
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@@ -116,6 +116,10 @@
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sprite: Effects/creampie.rsi
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state: creampie_human
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visible: false
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- map: ["enum.FireVisualLayers.Fire"]
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sprite: Mobs/Effects/onfire.rsi
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state: Generic_mob_burning
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visible: false
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- type: Icon
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sprite: Mobs/Species/Human/parts.rsi
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state: full
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@@ -133,6 +137,9 @@
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- Opaque
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- MobImpassable
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- type: AtmosExposed
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- type: Flammable
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fireSpread: true
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canResistFire: true
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- type: Temperature
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heatDamageThreshold: 360
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coldDamageThreshold: 260
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@@ -163,6 +170,10 @@
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visuals:
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- type: RotationVisualizer
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- type: BuckleVisualizer
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- type: FireVisualizer
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normalState: Generic_mob_burning
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alternateState: Standing
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fireStackAlternateState: 3
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- type: CreamPiedVisualizer
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- type: CombatMode
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- type: Climbing
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