Make body parts properly use containers for mechanisms (#2290)
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@@ -210,7 +210,7 @@ namespace Content.Shared.GameObjects.Components.Body.Part
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return SurgeryDataComponent?.CanAttachBodyPart(part) ?? false;
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}
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public bool CanAddMechanism(IMechanism mechanism)
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public virtual bool CanAddMechanism(IMechanism mechanism)
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{
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DebugTools.AssertNotNull(mechanism);
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