add mass-media system (#18251)
* Add Console, PDA news tab, and ringstone popup * Add English localization * Add mass-media console board to Advanced Entertainment resrarch * Fix misprint * Deleting unused libraries * Fix round restart problem * Fixing restart problem * Just another fix * Сode optimization * Code optimization
This commit is contained in:
163
Content.Server/MassMedia/Systems/NewsSystem.cs
Normal file
163
Content.Server/MassMedia/Systems/NewsSystem.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using Content.Server.MassMedia.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Content.Shared.MassMedia.Components;
|
||||
using Content.Shared.MassMedia.Systems;
|
||||
using Content.Server.PDA.Ringer;
|
||||
using Content.Shared.GameTicking;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.MassMedia.Systems;
|
||||
|
||||
public sealed class NewsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
||||
[Dependency] private readonly RingerSystem _ringer = default!;
|
||||
|
||||
public List<NewsArticle> Articles = new List<NewsArticle>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<NewsWriteComponent, NewsWriteShareMessage>(OnWriteUiMessage);
|
||||
SubscribeLocalEvent<NewsWriteComponent, NewsWriteDeleteMessage>(OnWriteUiMessage);
|
||||
SubscribeLocalEvent<NewsWriteComponent, NewsWriteArticlesRequestMessage>(OnWriteUiMessage);
|
||||
SubscribeLocalEvent<NewsReadComponent, NewsReadNextMessage>(OnReadUiMessage);
|
||||
SubscribeLocalEvent<NewsReadComponent, NewsReadPrevMessage>(OnReadUiMessage);
|
||||
SubscribeLocalEvent<NewsReadComponent, NewsReadArticleRequestMessage>(OnReadUiMessage);
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
|
||||
}
|
||||
|
||||
private void OnRoundRestart(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
if (Articles != null) Articles.Clear();
|
||||
}
|
||||
|
||||
public void ToggleUi(EntityUid user, EntityUid deviceEnt, NewsReadComponent? component)
|
||||
{
|
||||
if (!Resolve(deviceEnt, ref component))
|
||||
return;
|
||||
|
||||
if (!TryComp<ActorComponent>(user, out var actor))
|
||||
return;
|
||||
|
||||
_ui.TryToggleUi(deviceEnt, NewsReadUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
public void ToggleUi(EntityUid user, EntityUid deviceEnt, NewsWriteComponent? component)
|
||||
{
|
||||
if (!Resolve(deviceEnt, ref component))
|
||||
return;
|
||||
|
||||
if (!TryComp<ActorComponent>(user, out var actor))
|
||||
return;
|
||||
|
||||
_ui.TryToggleUi(deviceEnt, NewsWriteUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
public void UpdateWriteUi(EntityUid uid, NewsWriteComponent component)
|
||||
{
|
||||
if (!_ui.TryGetUi(uid, NewsWriteUiKey.Key, out _))
|
||||
return;
|
||||
|
||||
var state = new NewsWriteBoundUserInterfaceState(Articles.ToArray());
|
||||
_ui.TrySetUiState(uid, NewsWriteUiKey.Key, state);
|
||||
}
|
||||
|
||||
public void UpdateReadUi(EntityUid uid, NewsReadComponent component)
|
||||
{
|
||||
if (!_ui.TryGetUi(uid, NewsReadUiKey.Key, out _))
|
||||
return;
|
||||
|
||||
if (component.ArticleNum < 0) NewsReadLeafArticle(component, -1);
|
||||
|
||||
if (Articles.Any())
|
||||
_ui.TrySetUiState(uid, NewsReadUiKey.Key, new NewsReadBoundUserInterfaceState(Articles[component.ArticleNum], component.ArticleNum + 1, Articles.Count));
|
||||
else
|
||||
_ui.TrySetUiState(uid, NewsReadUiKey.Key, new NewsReadEmptyBoundUserInterfaceState());
|
||||
}
|
||||
|
||||
public void OnWriteUiMessage(EntityUid uid, NewsWriteComponent component, NewsWriteShareMessage msg)
|
||||
{
|
||||
Articles.Add(msg.Article);
|
||||
|
||||
UpdateReadDevices();
|
||||
UpdateWriteDevices();
|
||||
TryNotify();
|
||||
}
|
||||
|
||||
public void OnWriteUiMessage(EntityUid uid, NewsWriteComponent component, NewsWriteDeleteMessage msg)
|
||||
{
|
||||
if (msg.ArticleNum < Articles.Count)
|
||||
{
|
||||
Articles.RemoveAt(msg.ArticleNum);
|
||||
}
|
||||
|
||||
UpdateReadDevices();
|
||||
UpdateWriteDevices();
|
||||
}
|
||||
|
||||
public void OnWriteUiMessage(EntityUid uid, NewsWriteComponent component, NewsWriteArticlesRequestMessage msg)
|
||||
{
|
||||
UpdateWriteUi(uid, component);
|
||||
}
|
||||
|
||||
public void OnReadUiMessage(EntityUid uid, NewsReadComponent component, NewsReadNextMessage msg)
|
||||
{
|
||||
NewsReadLeafArticle(component, 1);
|
||||
|
||||
UpdateReadUi(uid, component);
|
||||
}
|
||||
|
||||
public void OnReadUiMessage(EntityUid uid, NewsReadComponent component, NewsReadPrevMessage msg)
|
||||
{
|
||||
NewsReadLeafArticle(component, -1);
|
||||
|
||||
UpdateReadUi(uid, component);
|
||||
}
|
||||
|
||||
public void OnReadUiMessage(EntityUid uid, NewsReadComponent component, NewsReadArticleRequestMessage msg)
|
||||
{
|
||||
UpdateReadUi(uid, component);
|
||||
}
|
||||
|
||||
private void NewsReadLeafArticle(NewsReadComponent component, int leafDir)
|
||||
{
|
||||
component.ArticleNum += leafDir;
|
||||
|
||||
if (component.ArticleNum >= Articles.Count) component.ArticleNum = 0;
|
||||
if (component.ArticleNum < 0) component.ArticleNum = Articles.Count - 1;
|
||||
}
|
||||
|
||||
private void TryNotify()
|
||||
{
|
||||
var query = EntityQueryEnumerator<NewsReadComponent, RingerComponent>();
|
||||
|
||||
while (query.MoveNext(out var comp, out var ringer))
|
||||
{
|
||||
_ringer.RingerPlayRingtone(comp.Owner, ringer);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateReadDevices()
|
||||
{
|
||||
var query = EntityQueryEnumerator<NewsReadComponent>();
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
{
|
||||
UpdateReadUi(comp.Owner, comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWriteDevices()
|
||||
{
|
||||
var query = EntityQueryEnumerator<NewsWriteComponent>();
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
{
|
||||
UpdateWriteUi(comp.Owner, comp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user