From 3269438ea8c441c51a6638aa2193585974e2e2cb Mon Sep 17 00:00:00 2001 From: Arimah Greene <30327355+arimah@users.noreply.github.com> Date: Wed, 6 Sep 2023 13:06:09 +0200 Subject: [PATCH] Assign a default value to ClickDamageModifier (#19871) --- Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs b/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs index bbb9d1057e..9e7ad7e3a7 100644 --- a/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs +++ b/Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs @@ -75,7 +75,7 @@ public sealed partial class MeleeWeaponComponent : Component /// Multiplies damage by this amount for single-target attacks. /// [ViewVariables(VVAccess.ReadWrite), DataField("clickDamageModifier")] - public FixedPoint2 ClickDamageModifier; + public FixedPoint2 ClickDamageModifier = FixedPoint2.New(1); // TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2 ///