From 32d30640e40c6899777693ee76e8731c60d86ff7 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Tue, 17 Jan 2023 19:07:06 +1100 Subject: [PATCH] Make anomaly generator 1x3 instead of 3x3 (#13529) - More consistent with other tall sprites (e.g. trees) - More gameplay (can actually hide stuff behind it) - Aligns more closely with the sprite silhouette - Also made gravity gen not snap at cardinals for consistency --- .../Entities/Structures/Machines/anomaly_equipment.yml | 8 +++++--- .../Entities/Structures/Machines/gravity_generator.yml | 2 +- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml index cb108d0b73..e1f5022d8f 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml @@ -163,10 +163,12 @@ placement: mode: AlignTileAny components: + - type: SpriteFade - type: Sprite netsync: false sprite: Structures/Machines/Anomaly/anomaly_generator.rsi - snapCardinals: true + offset: 0,1 + drawdepth: Mobs layers: - state: base - state: panel @@ -201,7 +203,7 @@ fixtures: - shape: !type:PhysShapeAabb - bounds: "-1.3,-1.3,1.3,1.3" + bounds: "-1.5,-0.5,1.5,0.6" density: 50 mask: - LargeMobMask @@ -237,4 +239,4 @@ False: { visible: false } - type: WiresVisuals - type: StaticPrice - price: 5000 \ No newline at end of file + price: 5000 diff --git a/Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml b/Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml index 30bbe34d46..5e8dd326f6 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml @@ -12,10 +12,10 @@ range: 7 sound: path: /Audio/Ambience/Objects/gravity_gen_hum.ogg + - type: Sprite netsync: false sprite: Structures/Machines/gravity_generator.rsi - snapCardinals: true layers: - state: on map: ["enum.GravityGeneratorVisualLayers.Base"]