change components
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@@ -1,11 +0,0 @@
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class AcceleratorModuleComponent : Shared._White.WeaponModules.WeaponModulesComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float OldFireRate;
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}
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@@ -1,9 +0,0 @@
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class FlameHiderModuleComponent : Shared._White.WeaponModules.WeaponModulesComponent
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{
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}
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@@ -1,10 +0,0 @@
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class LaserModuleComponent : Shared._White.WeaponModules.WeaponModulesComponent
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{
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}
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@@ -1,11 +0,0 @@
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// LightModuleComponent
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/// </summary>
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[RegisterComponent]
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public sealed partial class LightModuleComponent : Shared._White.WeaponModules.WeaponModulesComponent
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled;
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}
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@@ -1,13 +0,0 @@
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using Robust.Shared.Audio;
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namespace Content.Server._White.WeaponModules;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class SilencerModuleComponent : Shared._White.WeaponModules.WeaponModulesComponent
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public SoundSpecifier? OldSoundGunshot;
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}
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@@ -1,13 +1,9 @@
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using System.Linq;
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using Content.Shared._White.Chemistry;
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using Content.Shared._White.WeaponModules;
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using Content.Shared._White.WeaponModules;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Server._White.WeaponModules;
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