Remove gun .Owners (#14585)
This commit is contained in:
@@ -34,9 +34,10 @@ public partial class SharedGunSystem
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private void OnRevolverInteractUsing(EntityUid uid, RevolverAmmoProviderComponent component, InteractUsingEvent args)
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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if (TryRevolverInsert(component, args.Used, args.User))
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if (TryRevolverInsert(uid, component, args.Used, args.User))
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args.Handled = true;
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}
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@@ -52,7 +53,8 @@ public partial class SharedGunSystem
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private void OnRevolverHandleState(EntityUid uid, RevolverAmmoProviderComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not RevolverAmmoProviderComponentState state) return;
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if (args.Current is not RevolverAmmoProviderComponentState state)
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return;
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var oldIndex = component.CurrentIndex;
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component.CurrentIndex = state.CurrentIndex;
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@@ -73,7 +75,7 @@ public partial class SharedGunSystem
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}
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}
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public bool TryRevolverInsert(RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
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public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
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{
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if (component.Whitelist?.IsValid(uid, EntityManager) == false)
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return false;
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@@ -93,19 +95,19 @@ public partial class SharedGunSystem
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if (freeSlots == 0)
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{
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Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
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Popup(Loc.GetString("gun-revolver-full"), revolverUid, user);
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return false;
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}
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var xformQuery = GetEntityQuery<TransformComponent>();
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var xform = xformQuery.GetComponent(uid);
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var ammo = new List<IShootable>(freeSlots);
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var ammo = new List<(EntityUid? Entity, IShootable Shootable)>(freeSlots);
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var ev = new TakeAmmoEvent(freeSlots, ammo, xform.Coordinates, user);
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RaiseLocalEvent(uid, ev);
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if (ev.Ammo.Count == 0)
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{
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Popup(Loc.GetString("gun-speedloader-empty"), component.Owner, user);
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Popup(Loc.GetString("gun-speedloader-empty"), revolverUid, user);
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return false;
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}
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@@ -119,29 +121,29 @@ public partial class SharedGunSystem
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continue;
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}
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var ent = ev.Ammo.Last();
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var ent = ev.Ammo.Last().Entity;
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ev.Ammo.RemoveAt(ev.Ammo.Count - 1);
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if (ent is not AmmoComponent ammoComp)
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if (ent == null)
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{
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Sawmill.Error($"Tried to load hitscan into a revolver which is unsupported");
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continue;
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}
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component.AmmoSlots[index] = ammoComp.Owner;
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component.AmmoContainer.Insert(ammoComp.Owner, EntityManager);
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component.AmmoSlots[index] = ent.Value;
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component.AmmoContainer.Insert(ent.Value, EntityManager);
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if (ev.Ammo.Count == 0)
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break;
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}
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DebugTools.Assert(ammo.Count == 0);
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UpdateRevolverAppearance(component);
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UpdateRevolverAppearance(revolverUid, component);
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UpdateAmmoCount(uid);
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Dirty(component);
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Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
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Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
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Audio.PlayPredicted(component.SoundInsert, revolverUid, user);
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Popup(Loc.GetString("gun-revolver-insert"), revolverUid, user);
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return true;
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}
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@@ -151,30 +153,35 @@ public partial class SharedGunSystem
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var index = (component.CurrentIndex + i) % component.Capacity;
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if (component.AmmoSlots[index] != null ||
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component.Chambers[index] != null) continue;
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component.Chambers[index] != null)
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{
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continue;
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}
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component.AmmoSlots[index] = uid;
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component.AmmoContainer.Insert(uid);
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Audio.PlayPredicted(component.SoundInsert, component.Owner, user);
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Popup(Loc.GetString("gun-revolver-insert"), component.Owner, user);
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UpdateRevolverAppearance(component);
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Audio.PlayPredicted(component.SoundInsert, revolverUid, user);
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Popup(Loc.GetString("gun-revolver-insert"), revolverUid, user);
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UpdateRevolverAppearance(revolverUid, component);
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UpdateAmmoCount(uid);
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Dirty(component);
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return true;
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}
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Popup(Loc.GetString("gun-revolver-full"), component.Owner, user);
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Popup(Loc.GetString("gun-revolver-full"), revolverUid, user);
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return false;
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}
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private void OnRevolverVerbs(EntityUid uid, RevolverAmmoProviderComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null) return;
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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args.Verbs.Add(new AlternativeVerb()
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{
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Text = Loc.GetString("gun-revolver-empty"),
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Disabled = !AnyRevolverCartridges(component),
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Act = () => EmptyRevolver(component, args.User),
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Act = () => EmptyRevolver(uid, component, args.User),
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Priority = 1
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});
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@@ -182,7 +189,7 @@ public partial class SharedGunSystem
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{
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Text = Loc.GetString("gun-revolver-spin"),
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// Category = VerbCategory.G,
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Act = () => SpinRevolver(component, args.User)
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Act = () => SpinRevolver(uid, component, args.User)
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});
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}
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@@ -191,7 +198,10 @@ public partial class SharedGunSystem
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for (var i = 0; i < component.Capacity; i++)
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{
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if (component.Chambers[i] != null ||
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component.AmmoSlots[i] != null) return true;
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component.AmmoSlots[i] != null)
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{
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return true;
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}
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}
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return false;
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@@ -238,9 +248,9 @@ public partial class SharedGunSystem
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return count;
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}
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public void EmptyRevolver(RevolverAmmoProviderComponent component, EntityUid? user = null)
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public void EmptyRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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var xform = Transform(component.Owner);
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var xform = Transform(revolverUid);
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var mapCoordinates = xform.MapPosition;
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var anyEmpty = false;
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@@ -259,7 +269,7 @@ public partial class SharedGunSystem
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var uid = Spawn(component.FillPrototype, mapCoordinates);
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if (TryComp<CartridgeAmmoComponent>(uid, out var cartridge))
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SetCartridgeSpent(cartridge, !(bool) chamber);
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SetCartridgeSpent(uid, cartridge, !(bool) chamber);
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EjectCartridge(uid);
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}
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@@ -281,28 +291,28 @@ public partial class SharedGunSystem
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if (anyEmpty)
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{
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Audio.PlayPredicted(component.SoundEject, component.Owner, user);
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UpdateAmmoCount(component.Owner);
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UpdateRevolverAppearance(component);
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Audio.PlayPredicted(component.SoundEject, revolverUid, user);
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UpdateAmmoCount(revolverUid);
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UpdateRevolverAppearance(revolverUid, component);
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Dirty(component);
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}
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}
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private void UpdateRevolverAppearance(RevolverAmmoProviderComponent component)
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private void UpdateRevolverAppearance(EntityUid uid, RevolverAmmoProviderComponent component)
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{
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if (!TryComp<AppearanceComponent>(component.Owner, out var appearance))
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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var count = GetRevolverCount(component);
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Appearance.SetData(component.Owner, AmmoVisuals.HasAmmo, count != 0, appearance);
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Appearance.SetData(component.Owner, AmmoVisuals.AmmoCount, count, appearance);
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Appearance.SetData(component.Owner, AmmoVisuals.AmmoMax, component.Capacity, appearance);
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Appearance.SetData(uid, AmmoVisuals.HasAmmo, count != 0, appearance);
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Appearance.SetData(uid, AmmoVisuals.AmmoCount, count, appearance);
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Appearance.SetData(uid, AmmoVisuals.AmmoMax, component.Capacity, appearance);
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}
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protected virtual void SpinRevolver(RevolverAmmoProviderComponent component, EntityUid? user = null)
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protected virtual void SpinRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
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{
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Audio.PlayPredicted(component.SoundSpin, component.Owner, user);
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Popup(Loc.GetString("gun-revolver-spun"), component.Owner, user);
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Audio.PlayPredicted(component.SoundSpin, revolverUid, user);
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Popup(Loc.GetString("gun-revolver-spun"), revolverUid, user);
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}
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private void OnRevolverTakeAmmo(EntityUid uid, RevolverAmmoProviderComponent component, TakeAmmoEvent args)
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@@ -327,14 +337,15 @@ public partial class SharedGunSystem
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if (TryComp<CartridgeAmmoComponent>(ent, out var cartridge))
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{
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component.Chambers[index] = false;
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SetCartridgeSpent(cartridge, true);
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args.Ammo.Add(EnsureComp<AmmoComponent>(Spawn(cartridge.Prototype, args.Coordinates)));
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SetCartridgeSpent(ent, cartridge, true);
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var spawned = Spawn(cartridge.Prototype, args.Coordinates);
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args.Ammo.Add((spawned, EnsureComp<AmmoComponent>(spawned)));
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Del(ent);
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continue;
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}
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component.Chambers[i] = null;
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args.Ammo.Add(EnsureComp<AmmoComponent>(ent));
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args.Ammo.Add((ent, EnsureComp<AmmoComponent>(ent)));
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}
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}
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else if (component.AmmoSlots[index] != null)
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@@ -343,21 +354,23 @@ public partial class SharedGunSystem
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if (TryComp<CartridgeAmmoComponent>(ent, out var cartridge))
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{
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if (cartridge.Spent) continue;
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if (cartridge.Spent)
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continue;
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SetCartridgeSpent(cartridge, true);
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args.Ammo.Add(EnsureComp<AmmoComponent>(Spawn(cartridge.Prototype, args.Coordinates)));
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SetCartridgeSpent(ent.Value, cartridge, true);
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var spawned = Spawn(cartridge.Prototype, args.Coordinates);
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args.Ammo.Add((spawned, EnsureComp<AmmoComponent>(spawned)));
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continue;
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}
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component.AmmoContainer.Remove(ent.Value);
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component.AmmoSlots[index] = null;
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args.Ammo.Add(EnsureComp<AmmoComponent>(ent.Value));
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args.Ammo.Add((ent.Value, EnsureComp<AmmoComponent>(ent.Value)));
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Transform(ent.Value).Coordinates = args.Coordinates;
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}
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}
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UpdateRevolverAppearance(component);
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UpdateRevolverAppearance(uid, component);
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Dirty(component);
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}
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