Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
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@@ -68,7 +68,7 @@ namespace Content.Client.GameObjects.EntitySystems
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if (weapon.Automatic || canFireSemi)
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{
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weapon.TryFire(worldPos);
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weapon.SyncFirePos(worldPos);
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}
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}
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}
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