Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
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@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
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switch (message)
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{
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case FireMessage msg:
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case SyncFirePosMessage msg:
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var playerMgr = IoCManager.Resolve<IPlayerManager>();
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var session = playerMgr.GetSessionByChannel(netChannel);
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var user = session.AttachedEntity;
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