Fix ranged weapon fire rates being stuttery.

Now we just send a fire message to the server every frame. Absolutely terrible!
This commit is contained in:
Pieter-Jan Briers
2020-01-09 00:27:23 +01:00
parent e31078d8ef
commit 33782ed7f3
4 changed files with 6 additions and 22 deletions

View File

@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
switch (message)
{
case FireMessage msg:
case SyncFirePosMessage msg:
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var session = playerMgr.GetSessionByChannel(netChannel);
var user = session.AttachedEntity;