Move GUI size init into constructor

Setting the initial size in `Initialize` has no effect on the windows size so it's set in the constructor instead.
This commit is contained in:
moneyl
2019-05-24 16:24:32 -04:00
parent f489bee686
commit 338a8e463e
3 changed files with 12 additions and 8 deletions

View File

@@ -48,7 +48,11 @@ namespace Content.Client.Construction
// This list is flattened in such a way that the top most deepest category is first.
List<CategoryNode> FlattenedCategories;
PlacementManager Placement;
public ConstructionMenu(IDisplayManager displayMan) : base(displayMan) { }
public ConstructionMenu(IDisplayManager displayMan) : base(displayMan)
{
Size = new Vector2(500.0f, 350.0f);
}
protected override void Initialize()
{