Твики (#575)
* faster skates * better rotation for RCD * remove WarpPoint component from station beacon * cleanup * add robust singulo * buff land mines * better l6 * wd edit * removing embed projectiles faster now * da ebanniy rot ya vse pereputal
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@@ -1,4 +1,3 @@
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using Content.Shared.Singularity.Components;
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using Content.Server.Singularity.EntitySystems;
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namespace Content.Server.Singularity.Components;
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@@ -13,7 +12,7 @@ public sealed partial class GravityWellComponent : Component
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/// <summary>
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/// The maximum range at which the gravity well can push/pull entities.
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/// </summary>
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[DataField("maxRange")]
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxRange;
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@@ -21,27 +20,27 @@ public sealed partial class GravityWellComponent : Component
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/// The minimum range at which the gravity well can push/pull entities.
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/// This is effectively hardfloored at <see cref="GravityWellSystem.MinGravPulseRange"/>.
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/// </summary>
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[DataField("minRange")]
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinRange = 0f;
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public float MinRange;
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/// <summary>
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/// The acceleration entities will experience towards the gravity well at a distance of 1m.
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/// Negative values accelerate entities away from the gravity well.
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/// Actual acceleration scales with the inverse of the distance to the singularity.
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/// </summary>
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[DataField("baseRadialAcceleration")]
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseRadialAcceleration = 0.0f;
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public float BaseRadialAcceleration;
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/// <summary>
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/// The acceleration entities will experience tangent to the gravity well at a distance of 1m.
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/// Positive tangential acceleration is counter-clockwise.
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/// Actual acceleration scales with the inverse of the distance to the singularity.
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/// </summary>
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[DataField("baseTangentialAcceleration")]
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float BaseTangentialAcceleration = 0.0f;
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public float BaseTangentialAcceleration;
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#region Update Timing
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