Твики (#575)

* faster skates

* better rotation for RCD

* remove WarpPoint component from station beacon

* cleanup

* add robust singulo

* buff land mines

* better l6

* wd edit

* removing embed projectiles faster now

* da ebanniy rot ya vse pereputal
This commit is contained in:
ThereDrD
2024-08-20 04:01:10 +03:00
committed by GitHub
parent 39e89210d8
commit 33d969b36d
12 changed files with 64 additions and 45 deletions

View File

@@ -1,4 +1,3 @@
using Content.Shared.Singularity.Components;
using Content.Server.Singularity.EntitySystems;
namespace Content.Server.Singularity.Components;
@@ -13,7 +12,7 @@ public sealed partial class GravityWellComponent : Component
/// <summary>
/// The maximum range at which the gravity well can push/pull entities.
/// </summary>
[DataField("maxRange")]
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float MaxRange;
@@ -21,27 +20,27 @@ public sealed partial class GravityWellComponent : Component
/// The minimum range at which the gravity well can push/pull entities.
/// This is effectively hardfloored at <see cref="GravityWellSystem.MinGravPulseRange"/>.
/// </summary>
[DataField("minRange")]
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float MinRange = 0f;
public float MinRange;
/// <summary>
/// The acceleration entities will experience towards the gravity well at a distance of 1m.
/// Negative values accelerate entities away from the gravity well.
/// Actual acceleration scales with the inverse of the distance to the singularity.
/// </summary>
[DataField("baseRadialAcceleration")]
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float BaseRadialAcceleration = 0.0f;
public float BaseRadialAcceleration;
/// <summary>
/// The acceleration entities will experience tangent to the gravity well at a distance of 1m.
/// Positive tangential acceleration is counter-clockwise.
/// Actual acceleration scales with the inverse of the distance to the singularity.
/// </summary>
[DataField("baseTangentialAcceleration")]
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float BaseTangentialAcceleration = 0.0f;
public float BaseTangentialAcceleration;
#region Update Timing