Refactors stacks to be fully ECS. (#4046)

This commit is contained in:
Vera Aguilera Puerto
2021-05-26 10:20:57 +02:00
committed by GitHub
parent 0f8e330a3d
commit 33fa208214
18 changed files with 494 additions and 249 deletions

View File

@@ -1,33 +0,0 @@
#nullable enable
using System;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.GameObjects.Components;
using Content.Shared.Stacks;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Construction
{
public static class StackHelpers
{
/// <summary>
/// Spawns a stack of a specified type given an amount.
/// </summary>
public static IEntity SpawnStack(StackPrototype stack, int amount, EntityCoordinates coordinates, IEntityManager? entityManager = null)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
// TODO: Add more.
string prototype = stack.Spawn ?? throw new ArgumentOutOfRangeException(nameof(stack),
"Stack type doesn't have a prototype specified yet!");
var ent = entityManager.SpawnEntity(prototype, coordinates);
var stackComponent = ent.GetComponent<StackComponent>();
stackComponent.Count = Math.Min(amount, stackComponent.MaxCount);
return ent;
}
}
}