Fix planet command being ran on existing maps (#21775)
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@@ -274,7 +274,7 @@ public sealed partial class ShuttleSystem
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if (TryComp(uid, out body))
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{
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if (shuttle != null)
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Enable(uid, body, shuttle);
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Enable(uid, component: body, shuttle: shuttle);
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_physics.SetLinearVelocity(uid, new Vector2(0f, 20f), body: body);
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_physics.SetAngularVelocity(uid, 0f, body: body);
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_physics.SetLinearDamping(body, 0f);
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@@ -365,11 +365,11 @@ public sealed partial class ShuttleSystem
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// to event ordering and awake body shenanigans (at least for now).
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if (HasComp<MapGridComponent>(xform.MapUid))
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{
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Disable(uid, body);
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Disable(uid, component: body);
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}
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else if (shuttle != null)
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{
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Enable(uid, body, shuttle);
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Enable(uid, component: body, shuttle: shuttle);
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}
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}
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@@ -701,6 +701,7 @@ public sealed partial class ShuttleSystem
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var transform = _physics.GetPhysicsTransform(uid, xform, _xformQuery);
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var aabbs = new List<Box2>(manager.Fixtures.Count);
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var immune = new HashSet<EntityUid>();
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var tileSet = new List<(Vector2i, Tile)>();
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foreach (var fixture in manager.Fixtures.Values)
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{
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@@ -712,6 +713,10 @@ public sealed partial class ShuttleSystem
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aabb = aabb.Enlarged(0.2f);
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aabbs.Add(aabb);
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// Handle clearing biome stuff as relevant.
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tileSet.Clear();
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_biomes.ReserveTiles(xform.MapUid.Value, aabb, tileSet);
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foreach (var ent in _lookup.GetEntitiesIntersecting(xform.MapUid.Value, aabb, LookupFlags.Uncontained))
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{
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if (ent == uid || immune.Contains(ent))
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