From 34326cfed73f76b00d8696285363d75478d354ee Mon Sep 17 00:00:00 2001 From: metalgearsloth Date: Sun, 24 Oct 2021 16:54:08 +1100 Subject: [PATCH] Fix hypospray Another casualty in the solution wars. --- Content.Server/Chemistry/Components/HyposprayComponent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/Chemistry/Components/HyposprayComponent.cs b/Content.Server/Chemistry/Components/HyposprayComponent.cs index 90a4839389..bc607c153b 100644 --- a/Content.Server/Chemistry/Components/HyposprayComponent.cs +++ b/Content.Server/Chemistry/Components/HyposprayComponent.cs @@ -1,6 +1,7 @@ using Content.Server.Interaction.Components; using Content.Server.Weapon.Melee; using Content.Shared.Chemistry.Components; +using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.Reagent; using Content.Shared.MobState.Components; @@ -113,7 +114,7 @@ namespace Content.Server.Chemistry.Components // TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag? // In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else. - return entity.HasComponent() + return entity.HasComponent() && entity.HasComponent(); }