Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403)

* A lot of unfinished work, trying to figure stuff out but it ain't really working

* The eye colors finally work on the sprite!

* Big refactor for HumanoidProfileEditor, crashes upon making a lobby

* Fixed Lobby crashing

* Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars

* uncommented something I shouldn't have commented out

* Moved eye colors back to the appearance tab, still some ui glitches

* Made it possible to scroll in the appearance tab

* Added "Eye color:" label

* Migrating some deprecated functions into their replacements

* Merged two private sealed classes into one public class, removing duplication
This commit is contained in:
RemberBL
2021-03-07 20:48:24 +01:00
committed by GitHub
parent b207162b25
commit 343f183b32
6 changed files with 510 additions and 400 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Mobs;
@@ -63,6 +63,8 @@ namespace Content.Client.GameObjects.Components.Mobs
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, Appearance.EyeColor);
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");