Fix: Blindness radius when zooming (#23130)
* Fix Zoom while Blind * Fix Zoom while Blind (ContentEyeComponent->EyeComponent)
This commit is contained in:
@@ -1,9 +1,12 @@
|
||||
using Content.Client.Movement.Systems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Content.Shared.Eye.Blinding.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
|
||||
namespace Content.Client.Eye.Blinding
|
||||
{
|
||||
@@ -11,9 +14,8 @@ namespace Content.Client.Eye.Blinding
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] IEntityManager _entityManager = default!;
|
||||
[Dependency] ILightManager _lightManager = default!;
|
||||
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly ILightManager _lightManager = default!;
|
||||
|
||||
public override bool RequestScreenTexture => true;
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
@@ -30,13 +32,13 @@ namespace Content.Client.Eye.Blinding
|
||||
}
|
||||
protected override bool BeforeDraw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out EyeComponent? eyeComp))
|
||||
if (!_entityManager.TryGetComponent(_playerManager.LocalSession?.AttachedEntity, out EyeComponent? eyeComp))
|
||||
return false;
|
||||
|
||||
if (args.Viewport.Eye != eyeComp.Eye)
|
||||
return false;
|
||||
|
||||
var playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
|
||||
|
||||
if (playerEntity == null)
|
||||
return false;
|
||||
@@ -64,6 +66,11 @@ namespace Content.Client.Eye.Blinding
|
||||
if (ScreenTexture == null)
|
||||
return;
|
||||
|
||||
var playerEntity = _playerManager.LocalSession?.AttachedEntity;
|
||||
|
||||
if (playerEntity == null)
|
||||
return;
|
||||
|
||||
if (!_blindableComponent.GraceFrame)
|
||||
{
|
||||
_blindableComponent.LightSetup = true; // Ok we touched the lights
|
||||
@@ -73,6 +80,10 @@ namespace Content.Client.Eye.Blinding
|
||||
_blindableComponent.GraceFrame = false;
|
||||
}
|
||||
|
||||
if (_entityManager.TryGetComponent<EyeComponent>(playerEntity, out var content))
|
||||
{
|
||||
_circleMaskShader?.SetParameter("ZOOM", content.Zoom.X);
|
||||
}
|
||||
_greyscaleShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
Reference in New Issue
Block a user