Fix: Blindness radius when zooming (#23130)

* Fix Zoom while Blind

* Fix Zoom while Blind (ContentEyeComponent->EyeComponent)
This commit is contained in:
Tomás Alves
2023-12-29 01:38:08 +00:00
committed by GitHub
parent d167043349
commit 345b0e6305
2 changed files with 20 additions and 7 deletions

View File

@@ -1,3 +1,5 @@
uniform highp float ZOOM;
highp vec4 circle(in highp vec2 uv, in highp vec2 pos, highp float rad, in highp vec3 color) {
highp float d = length(pos - uv) - rad;
highp float t = clamp(d, 0.0, 1.0);
@@ -7,10 +9,10 @@ void fragment(){
highp vec2 uv = FRAGCOORD.xy;
highp vec2 res_xy = vec2(1.0/SCREEN_PIXEL_SIZE.x, 1.0/SCREEN_PIXEL_SIZE.y);
highp vec2 center = res_xy*0.5;
highp float radius = 0.05 * res_xy.y;
highp float radius = 0.05 * res_xy.y / ZOOM;
highp vec4 layer1 = vec4(vec3(0.0), 0.0);
highp vec4 layer2 = circle(uv, center, radius, vec3(0.0));
COLOR = mix(layer1, layer2, layer2.a);